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Mídia 1 do anúncio Save & Menu System
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Descrição

VIDEO

DOCUMENTATION

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For a better understanding of this system, please watch the VIDEO. It shows the complete workflow, user interface, and features that cannot be fully conveyed with screenshots alone.

Future Update: The system currently includes Graphics, Screen, and Audio settings. Full Controls support, including key rebinding and mouse sensitivity customization using Unreal Engine's Enhanced Input system, is planned for a future free update.

The folder is named "SaveSystem".

Save & Menu System is a Blueprint-based save, load, autosave, main menu, pause menu, loading screen, and game settings system for Unreal Engine that allows players to save, load, overwrite, continue, and manage game progress through a clean Blueprint workflow.

Players can create manual saves, load existing save files, continue from the latest save, trigger automatic checkpoints, navigate a fully functional main menu and pause menu, adjust game settings, and seamlessly return to gameplay.

The system includes a player save component, manual save actors, autosave trigger actors, save and load menus, main menu, pause menu, loading screen, confirmation dialogs, configurable save slots, play time tracking, current level and player transform saving, autosave support, continue functionality, and easy integration into existing first-person or third-person projects.

Autosaves are stored separately from manual save slots and are used by the Continue option without replacing the player's manual saves.

Fully Blueprint-based, easy to customize, and no C++ required.

Features
  • 100% Blueprint-based system

  • Player save component

  • Manual save actors

  • Autosave trigger actors

  • Save slot system

  • Manual save support

  • Load game support

  • Continue game support

  • Autosave support

  • Save overwrite support

  • Multiple save slots

  • Main menu

  • Pause menu

  • Loading screen

  • Save menu

  • Load menu

  • Settings menu

  • Video settings

  • Audio settings

  • Save confirmation dialog

  • Exit confirmation dialog

  • Main menu loading logic

  • Automatic level loading

  • Save file creation

  • Save file loading

  • Save file overwrite

  • Save slot selection

  • Save slot highlighting

  • Save slot preview

  • Save date support

  • Save time support

  • Play time tracking

  • Current level tracking

  • Player transform saving

  • Save type support

  • Autosave notifications

  • Continue from latest save

  • Configurable autosave checkpoints

  • Configurable save actors

  • Configurable save slots

  • Configurable loading screen

  • Configurable menu widgets

  • Easy character integration

  • Easy project integration

  • Easy actor integration

  • Easy to customize

  • Demo Character included

  • Demo Map included

  • No C++ required

  • Suitable for horror games

  • Suitable for survival games

  • Suitable for puzzle games

  • Suitable for adventure games

  • Suitable for exploration games

  • Suitable for immersive simulation projects

  • Suitable for first-person projects

  • Suitable for third-person projects

Formatos incluídos