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For a better understanding of this system, please watch the VIDEO. It shows the complete workflow, user interface, and features that cannot be fully conveyed with screenshots alone.
Future Update: The system currently includes Graphics, Screen, and Audio settings. Full Controls support, including key rebinding and mouse sensitivity customization using Unreal Engine's Enhanced Input system, is planned for a future free update.
The folder is named "SaveSystem".
Save & Menu System is a Blueprint-based save, load, autosave, main menu, pause menu, loading screen, and game settings system for Unreal Engine that allows players to save, load, overwrite, continue, and manage game progress through a clean Blueprint workflow.
Players can create manual saves, load existing save files, continue from the latest save, trigger automatic checkpoints, navigate a fully functional main menu and pause menu, adjust game settings, and seamlessly return to gameplay.
The system includes a player save component, manual save actors, autosave trigger actors, save and load menus, main menu, pause menu, loading screen, confirmation dialogs, configurable save slots, play time tracking, current level and player transform saving, autosave support, continue functionality, and easy integration into existing first-person or third-person projects.
Autosaves are stored separately from manual save slots and are used by the Continue option without replacing the player's manual saves.
Fully Blueprint-based, easy to customize, and no C++ required.
Features
100% Blueprint-based system
Player save component
Manual save actors
Autosave trigger actors
Save slot system
Manual save support
Load game support
Continue game support
Autosave support
Save overwrite support
Multiple save slots
Main menu
Pause menu
Loading screen
Save menu
Load menu
Settings menu
Video settings
Audio settings
Save confirmation dialog
Exit confirmation dialog
Main menu loading logic
Automatic level loading
Save file creation
Save file loading
Save file overwrite
Save slot selection
Save slot highlighting
Save slot preview
Save date support
Save time support
Play time tracking
Current level tracking
Player transform saving
Save type support
Autosave notifications
Continue from latest save
Configurable autosave checkpoints
Configurable save actors
Configurable save slots
Configurable loading screen
Configurable menu widgets
Easy character integration
Easy project integration
Easy actor integration
Easy to customize
Demo Character included
Demo Map included
No C++ required
Suitable for horror games
Suitable for survival games
Suitable for puzzle games
Suitable for adventure games
Suitable for exploration games
Suitable for immersive simulation projects
Suitable for first-person projects
Suitable for third-person projects






















