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ArcGIS CityEngine for Unreal Engine brings ArcGIS CityEngine’s procedural modeling power to Unreal Engine. It enables generating procedural buildings using CityEngine's generative runtime and shape grammars. Generated buildings remain procedural at all times. Attributes such as height, style or appearance can be modified in real-time to generate new building variations. The plugin can also be used in a packaged product and buildings can be generated dynamically at runtime.
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Release Notes
ArcGIS CityEngine for Unreal 2.2 (UE 5.5 - 20 December 2024)
Changelog:
Unreal Engine 5.5 support
CityEngine 2024.1 support
Rebranded from Vitruvio to ArcGIS CityEngine for Unreal Engine
Runtime collision mesh generation fix
Vitruvio 2.1 (UE 5.4 - 14 March 2024)
Changelog:
Unreal Engine 5.4 support
Asset replacement performance improvments
Vitruvio 2.0 (UE 5.3 - 8 March 2024)
Release for Unreal Engine 5.3 using CityEngine 2023.1 (CityEngine SDK 3.1).
Changelog:
Unreal Engine 5.3 and CityEngine 2023.1 (CityEngine SDK 3.1) support
Support batch generation for improved performance
Support for automated asset replacements
Several bug fixes and performance improvements
Vitruvio 1.4 (UE 5.2 - 3 July 2023)
Release for Unreal Engine 5.2 using CityEngine SDK 3.0 (CityEngine 2023.0).
Changelog:
Unreal Engine 5.2 and CityEngine 2023.0 (PRT 3.0) support
Improved support for Rule Attributes in Blueprints
Vitruvio 1.3 (UE 5.1 - 3 February 2023)
Release for Unreal Engine 5.1 using CityEngine SDK 2.7 (CityEngine 2022.1).
Changelog:
Unreal Engine 5.1 and CityEngine 2022.1 (PRT 2.7) support
Improvements and fixes for CGA Attribute editor
Improved support for VitruvioActor copy/paste and undo/redo
Vitruvio 1.2 (UE 5.0 - 22 July 2022)
Release for Unreal Engine 5.0 using CityEngine SDK 2.6 (CityEngine 2022.0).
Highlights:
Unreal Engine 5 and CityEngine 2022.0 (PRT 2.6) support
Support for CityEngine Reports (see new example: ReportingDemo)
Improved Blueprint API for Vitruvio Actors
Fixes and minor featuers:
Support for UVs on initial shapes
Support for initial shapes with holes
Fixed several texture format related bugs
Fixed a crash for certain collision mesh setups
Improved rule attribute sorting and grouping in the details panel
Vitruvio 1.1.1 (UE 4.27 - 27 January 2022)
Bugfix release for Unreal Engine 4.27 using CityEngine SDK 2.4 (CityEngine 2021.0).
Changelog:
Fixed a crash when importing files into the content browser while having an empty Vitruvio Actor in the current level
Disabled Vitruvio Actor as Blueprint parents due to crashes (this will be re-enabled in a future release)
Fixed generation issue when using the Vitruvio Actor Blueprint API
Vitruvio 1.1 (UE 4.27 - 15 October 2021)
Release for Unreal Engine 4.27 using CityEngine SDK 2.4 (CityEngine 2021.0).
Highlights:
Option to convert Vitruvio Actors to Static Meshes
Support for CGA array attributes
Improved generate performance
Support for all CityEngine supported image formats
Option to reload Rule Packages (RPKs) from the filesystem
Bug fixes
Vitruvio 1.0.1 (UE 4.26 - 23 February 2021)
Minor release for Unreal Engine 4.26 using CityEngine SDK 2.3 (CityEngine 2020.1).
Improvements:
Fixed crash when generated geometry is empty
Added small demo scene with RPK (Candler Building)
Vitruvio 1.0 (UE 4.26 - 11 December 2020)
Initial release for Unreal Engine 4.26 using CityEngine SDK 2.3 (CityEngine 2020.1).
Features:
Procedural building generation using the CityEngine SDK
Rule attribute editing in Unreal Editor or at runtime
Static Meshes or Splines as building footprints
PBR Materials
Building generation at runtime
Licensing Information
CityEngine for Unreal Engine is free for personal, educational, and non-commercial use. Commercial use requires at least one commercial license of the latest CityEngine version installed in the organization. Redistribution or web service offerings are not allowed unless expressly permitted.
CityEngine for Unreal Engine is under the same license as the included CityEngine SDK.
For questions or enquiries regarding licensing, please contact [email protected]







