
Opis
Video | Demo | Documentation
If there are any issues, questions or technical assistance, please let me know, I'll reply as soon as possible.
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Add Jump Pads, Springs, Boost Rings and Vertical Ziplines to your levels.
Launch at any direction, choose between different animations and combine them to travel around the level.
System uses a Character Component.
Not Replicated
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Requirements:
A Character Movement Component.
An Animation Blueprint that can play Montages.
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Additional Notes:
Unreal Engine's Control Rig Foot IK solution will rotate incorrectly both Character's legs while using Jump Pads, Springs and Vertical Ziplines. To prevent that, we need to set the IK Alpha value to 0 and return it to 1 after using them. The documentation provides information on how to do it.
The Characters Capsule Component is resized for a brief moment while repositioning the Character before launch.
The Terminal Velocity of the project can be increased to make sure the Character follows the predicted launch arc while falling with more than - 4.000 Velocity (Z). By default the Terminal Velocity is 4.000, so the Character (while falling) will only follow the predicted arc until reaching - 4.000 Velocity (Z). Increasing it to 10.000 for example, will allow the Character to follow the arc accurately for longer.
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Attribution (CC0): Link













