
Description
Create an optimized AI for your game with using async physics simulation! AI created based on Actor, which will give you the greatest performance in the game! Supports StateTree, also there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage! Fully replicated and game ready. It also uses MassEntity (but you don't need to do anything, it happens automatically, just create an XAIActor and it will automatically run calculations in MassEntity using multithreads)!
Video:
Demo:
Docs: https://github.com/Dexied/XAIDemo/wiki
All my products: https://www.fab.com/sellers/Dexied
Discord: https://discord.gg/mqV52Qf
Email: [email protected]


