Przeskocz do zawartości
Multimedia 1 dla listy Tool Set

Opis

Technical Details

Game-Ready Asset with PBR Textures
Built using a physically based rendering workflow suitable for real-time engines.

Engine Compatibility
Optimized for all modern game engines using the Metalness PBR workflow.

Real-World Scale
Asset created using accurate real-world measurements.

Normal Map Standard
Uses MikkTSpace tangent basis for consistent shading across engines.


Texture Variation and Model
Includes 57 models of Tools with high res textures and texture variations.

Texture Resolution
4K Textures — 4096 × 4096

Included Texture Maps

• Albedo (Base Color)
• Normal Map (OpenGL, Direct X Format)
• RMA Packed Map

  • R Channel: Roughness

  • G Channel: Metallic

  • B Channel: Ambient Occlusion

Uwzględnione formaty