
Описание
🎬 UE Apprentice Witch Girl - Meryl Showcase
🎬 UE Apprentice Witch Girl - Meryl Asset Overview
_______________ 🛈 Polycount _______________
Meryl1 (48.6k Tris)
Meryl2 (52k Tris)
Meryl3 (53.9k Tris)
Fullbody (32.6k Tris)
Hair1 (4.8k Tris)
Hair2 (6k Tris)
Hair3 (7.2k Tris)
Hair4 (6.6k Tris)
Hair5 (7.2k Tris)
Hat1 (2.2k Tris)
Hat2 (2.1k Tris)
Hat3 (3.8k Tris)
Staff1 (6.8k Tris)
Staff2 (1.2k Tris)
Top1 (8.6k Tris)
Top2 (8k Tris)
Top3 (10.6k Tris)
Skirt1 (8.3k Tris)
Skirt2 (3.2k Tris)
Skirt3 (10.4k Tris)
Bloomers (1.2k Tris)
Stockings (3.7k Tris)
Boots1 (4.2k Tris)
Boots2 (4.3k Tris)
Shoe1 (3k Tris)
_______________ ⚠️ Notes _______________
No LOD (the LOD in previous version has been removed)
No Blueprints
No Animations (only some retargeted for demo purposes)
Additional details: https://miica37.github.io/characters/meryl
Updates
2025-01-26: Meryl 3.6 Added Substance Painter Source files for outfits and hairs
2025-08-24: Meryl 3.5 Update from UE4.22 to UE4.27
2024-08-26: Meryl 3.4 Fix broken blendshapes specific to UE5.4
2024-01-30: Meryl 3.3 Added Retarget Poses
2023-11-11: Meryl 3.2 (Fixed some skinning issues; Update freckles; Add Eye makeup; etc...)
2023-09-06: Meryl 3.1 (Added back previous face; freckles; beauty spot; lips tint; etc...)
2023-08-14: Mery 3.0 (1 new outfit; 1 new hairstyle; update preview level; etc...)
_______________ ˚₊‧꒰ა ⭐ Skeleton ⭐ ໒꒱ ‧₊˚ _______________
Modular Hair1 to Hair 5, Hat1, Hat3, Skirt1, Skirt2 and Skirt3 has additional bones. They can be used for physics simulation and works well with KawaiiPhysics and SPCR Joint Dynamics
Added Sockets: hand_rSocket (for holding a weapon) and headSocket (for wearing a hat)
_______________ ˚₊‧꒰ა ⭐ Morph Targets (Blendshapes) ⭐ ໒꒱ ‧₊˚ _______________
Head has all Apple Blendshapes (refer to Apple's ARKit) and can be used with the LiveLink plugin.
Body has fingernails morph (to make it longer)
_______________ ˚₊‧꒰ა ⭐ Clothing ⭐ ໒꒱ ‧₊˚ _______________
Clothing is setup for the hairs and skirt
Modular Hairs, Hats (only Hat1 and Hat3) and Skirts with additional bones for you to create a much better looking simulation with KawaiiPhysics and SPCR Joint Dynamics
_______________ ˚₊‧꒰ა ⭐ Animations ⭐ ໒꒱ ‧₊˚ _______________
Only Basic Idle, Walk, Run, Jump_Start, Jump_Loop, Jump_End (Retargeted from UE4's Mannequin's Animation)
There are also a few Idle animations retargeted from Paragon characters (Yin, Shinbi, Aurora) and Echo, but they are just for demo purposes
There is a Smile Blink Animation that you can use to add on top of other animations (using Additive in Anim Graph)
T-Pose provided for use in animation retargeting
_______________ ˚₊‧꒰ა ⭐ Textures ⭐ ໒꒱ ‧₊˚ _______________
PBR (Physically Based Rendering) Metallic/Roughness Textures
Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)
Basic Texture Set: Diffuse (T_***_D,) Metallic Roughness AO (T_***_MRAO), Normal (T_***_N)
T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
Texture Resolutions
Body 4k, Head 2k, Eyes Eyeshadow 1k
Hairs 2k
Clothes 2k
Staffs (Weapons) 2k
Body
Diffuse, Normal and Roughness textures.
Eyes
Diffuse, Normal, Specular and Height (for ParallexOcclusion)
Cloth, Hairs and Staffs
2k Diffuse, Normal, MRAO, RGB (Tint mask)
2 Staffs Texture Sets: Staff1, Staff2
5 Cloth Texture Sets: Hair1 to Hair5
14 Cloth Texture Sets: Bloomers, Boots1, Boots2, Gloves, Hat1, Hat2, Hat3, Shoe1, Skirt1, Skirt2, Skirt3, Tops1, Tops2, Tops3
_______________ ˚₊‧꒰ა ⭐ Materials ⭐ ໒꒱ ‧₊˚ _______________
There are Basic Materials (MA_Generic) and materials with additional features to do masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint) or both (MA_Generic_Tint_Masked). (MA = Master Material)
Skin material has parameters to change fingernail color, scalp color and add tattoo (need to provide it a mask). Can also change skin color, color brightness, desaturate, roughness or specular intensity.
Meryl and Lia (my other character) share many of the same master materials. Check out ❝ Lia Asset Overview ❞ to see some examples.
Eyes
Eye material has parameters to change eye color and the size of cornea
There is also a Duo eyes material to give each eye a different color.
For cinematic, Metahuman eyes shader looks much better and it is used in the showcase video. You can migrate the metahuman shader and apply it to Lia's eye, and then adjust the iris size a little bit, they will look like in the showcase video.
Eyes shadow opacity can be adjusted
_______________ ˚₊‧꒰ა ⭐ Additional Bones⭐ ໒꒱ ‧₊˚_______________
Additional bones are only for modular meshes (Hairs, Hats, Skirts)
📩 Support
For questions or issues, contact: [email protected]

















