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🎬 UE Apprentice Witch Girl - Meryl Showcase

🎬 UE Apprentice Witch Girl - Meryl Asset Overview

_______________ πŸ›ˆ Polycount _______________

  • Meryl1 (48.6k Tris)

  • Meryl2 (52k Tris)

  • Meryl3 (53.9k Tris)

  • Fullbody (32.6k Tris)

  • Hair1 (4.8k Tris)

  • Hair2 (6k Tris)

  • Hair3 (7.2k Tris)

  • Hair4 (6.6k Tris)

  • Hair5 (7.2k Tris)

  • Hat1 (2.2k Tris)

  • Hat2 (2.1k Tris)

  • Hat3 (3.8k Tris)

  • Staff1 (6.8k Tris)

  • Staff2 (1.2k Tris)

  • Top1 (8.6k Tris)

  • Top2 (8k Tris)

  • Top3 (10.6k Tris)

  • Skirt1 (8.3k Tris)

  • Skirt2 (3.2k Tris)

  • Skirt3 (10.4k Tris)

  • Bloomers (1.2k Tris)

  • Stockings (3.7k Tris)

  • Boots1 (4.2k Tris)

  • Boots2 (4.3k Tris)

  • Shoe1 (3k Tris)

_______________ ⚠️ Notes _______________

Updates

  • 2025-01-26: Meryl 3.6 Added Substance Painter Source files for outfits and hairs

  • 2025-08-24: Meryl 3.5 Update from UE4.22 to UE4.27

  • 2024-08-26: Meryl 3.4 Fix broken blendshapes specific to UE5.4

  • 2024-01-30: Meryl 3.3 Added Retarget Poses

  • 2023-11-11: Meryl 3.2 (Fixed some skinning issues; Update freckles; Add Eye makeup; etc...)

  • 2023-09-06: Meryl 3.1 (Added back previous face; freckles; beauty spot; lips tint; etc...)

  • 2023-08-14: Mery 3.0 (1 new outfit; 1 new hairstyle; update preview level; etc...)

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Skeleton ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Morph Targets (Blendshapes) ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

  • Head has all Apple Blendshapes (refer to Apple's ARKit) and can be used with the LiveLink plugin.

  • Body has fingernails morph (to make it longer)

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Clothing ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

  • Clothing is setup for the hairs and skirt

  • Modular Hairs, Hats (only Hat1 and Hat3) and Skirts with additional bones for you to create a much better looking simulation with KawaiiPhysics and SPCR Joint Dynamics

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Animations ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

  • Only Basic Idle, Walk, Run, Jump_Start, Jump_Loop, Jump_End (Retargeted from UE4's Mannequin's Animation)

  • There are also a few Idle animations retargeted from Paragon characters (Yin, Shinbi, Aurora) and Echo, but they are just for demo purposes

  • There is a Smile Blink Animation that you can use to add on top of other animations (using Additive in Anim Graph)

  • T-Pose provided for use in animation retargeting

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Textures ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

  • PBR (Physically Based Rendering) Metallic/Roughness Textures

  • Normal Map Format: OpenGL (all Normals textures have Flip Green Channel)

  • Basic Texture Set: Diffuse (T_***_D,) Metallic Roughness AO (T_***_MRAO), Normal (T_***_N)

  • T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel

  • Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.

Texture Resolutions

  • Body 4k, Head 2k, Eyes Eyeshadow 1k

  • Hairs 2k

  • Clothes 2k

  • Staffs (Weapons) 2k

Body

  • Diffuse, Normal and Roughness textures.

Eyes

  • Diffuse, Normal, Specular and Height (for ParallexOcclusion)

Cloth, Hairs and Staffs

  • 2k Diffuse, Normal, MRAO, RGB (Tint mask)

  • 2 Staffs Texture Sets: Staff1, Staff2

  • 5 Cloth Texture Sets: Hair1 to Hair5

  • 14 Cloth Texture Sets: Bloomers, Boots1, Boots2, Gloves, Hat1, Hat2, Hat3, Shoe1, Skirt1, Skirt2, Skirt3, Tops1, Tops2, Tops3

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Materials ⭐ ΰ»’κ’± β€§β‚ŠΛš _______________

  • There are Basic Materials (MA_Generic) and materials with additional features to do masking (MA_Generic_Masked), color adjustments (MA_Generic_Tint) or both (MA_Generic_Tint_Masked). (MA = Master Material)

  • Skin material has parameters to change fingernail color, scalp color and add tattoo (need to provide it a mask). Can also change skin color, color brightness, desaturate, roughness or specular intensity.

  • Meryl and Lia (my other character) share many of the same master materials. Check out ❝ Lia Asset Overview ❞ to see some examples.

Eyes

  • Eye material has parameters to change eye color and the size of cornea

  • There is also a Duo eyes material to give each eye a different color.

  • For cinematic, Metahuman eyes shader looks much better and it is used in the showcase video. You can migrate the metahuman shader and apply it to Lia's eye, and then adjust the iris size a little bit, they will look like in the showcase video.

  • Eyes shadow opacity can be adjusted

_______________ Λšβ‚Šβ€§κ’°αƒ ⭐ Additional Bones⭐ ΰ»’κ’± β€§β‚ŠΛš_______________

Additional bones are only for modular meshes (Hairs, Hats, Skirts)

πŸ“© Support

For questions or issues, contact: [email protected]

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