
説明
Welcome to SSF Particle2Fluid Shader Util’s documentation!
Check demo video first, please~
This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.
It is suitable for rendering simulation systems that use particles as simulation units.
It has the following nice properties:
Excellent real-time operation efficiency
Excellent surface effect
Open data customization interface
Complete documentation and improvement guidelines
Rich Demos already prepared!
Tutorial Link - Intro and Setup




