
Description
A stylized fungal knight in cracked dark-iron plate overgrown with glowing bracket fungus, with a mushroom-shelf shield. Rigged, game-ready, PBR with emission and AO.
LONG DESCRIPTION:
A stylized fungal knight clad in cracked dark-iron plate armor overgrown with living bracket fungus. Teal bioluminescent shelf-mushrooms crest the helm and pauldrons, a soft spore-glow vents at the armor joints, and he carries a round shield grown from a single thick bracket-fungus shelf. Moss and lichen creep over the battered metal, and his bearded face shows under an open visor.
Built for indie and solo developers who need a standout fantasy NPC or boss that drops in fast and is ready to animate.
What you get:
- Rigged FBX (skeleton and skin weights, under rigged/), ready to animate, plus the clean static mesh
- Two LOD meshes for real-time distance culling: LOD1 about 2516 tris, LOD2 about 1258 tris
- Base mesh about 5034 tris, 2523 vertices, one mesh
- Formats: FBX (binary, primary import), OBJ, GLB
- PBR metalness maps at 2048 px: albedo, normal, roughness, metallic, an emission map so the teal fungus and spore-vents glow in-engine, and a baked ambient-occlusion map for deeper contact shadows
- UV unwrapped, watertight mesh
- Scale: 1 unit = 1 m, height 1.4 m, pivot at the feet, +Z forward
Built with an image-to-3D workflow and reviewed by a human. Drops into any engine as a mesh plus PBR maps.







