
Descrição
Elevate your game's core mechanics with a clean, flexible, and fully customizable interaction and pickup system.
The Base Interaction System is a lightweight yet powerful blueprint-based solution designed to handle object interactions and item pickups effortlessly. Built with a focus on modularity and ease of use, this system is driven by Data Assets, allowing you to create and manage interactive items without writing a single line of code.
Whether you need a simple instant pickup or a complex animated interaction, this system is ready to be dropped into any project.
(To interact with the IK, make sure you have a regular mannequin or skeleton with the weapon_r bone, since the pickup animation uses this bone. If you don't have one, you can create a socket.)


