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Multimedia 1 dla listy Ultra-High Resolution (+12K) 360/ 180 Rendering in Movie Render Queue

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The fastest, highest quality and most performant 360 Camera for Unreal Engine:

  1. Instant set-up: Our 360 render pass automatically syncs with the 360 camera in your level sequence. No other set-up is required.
  2. Crazy fast render times: Render in over double the speed of any other 360 camera! +8K frames render in seconds.
  3. Spectacular visual quality: Get viewport quality renders with full support for Lumen, Nanite, Path-Tracer, Anti-Aliasing, Shadows, Reflections, Refractions, Translucency and Transparency.
  4. Massively increased resolution: Top GPUs can render +12k easily (12,000x6,000). Even older GPUs can render +8K (8,000x4,000).
  5. Full integration with professional workflows: Multilayer EXR including stencils, masks, custom buffer, and depth pass for professional VFX pipelines with OCIO and 16/ 32bit color depth.
  6. Full range of output formats: Mono: Equirectangular and Cubemap, Stereo: Equirectangular 180, Dome: Domemaster and Mono Equirectangular 180
  7. Huge cost reductions: You can use a single GPU to render jobs normally reserved for render farms (and get the renders much more quickly!)

Fully Featured for Professional Workflows:

  • Path-Tracing and Deferred-Rendering compatible.
  • Equirectangular, Cubemap, DomeMaster, VR 180 (stereo) and, Mono 180 projection formats.
  • Compatible with Lumen, Nanite, Niagara and key post-process effects (Viewport rendering pipeline).
  • 16-bit and 32-bit output and Stencil Clip Layers for professional compositing and color grading via .exr
  • Additional Post-process Material render data such as Z-Depth and Motion Vectors.
  • Color output settings for converting to any colour space via OCIO.
  • Alpha output via Show Only and Hide Only lists (.png and .exr). 
  • WYSIWYG live-output preview via Render Target which can be used with Sequencer to check content in real-time before rendering.
  • Compatible with DLSS and TSR for resolution upscaling.
  • Works in-Editor, at Runtime and in Packaged executables. 

Effortless Set-up and Use:

  1. Drag and drop the 360 Camera actor instantly into your scene.
  2. Create a Sequence
  3. Select the OWL 360/ 180 Rendering Setting in Movie Render Queue
  4. Render!

  • No blueprints required.
  • Can be attached to actors/ used with sequencer/ controlled with blueprints.
  • Works in-Editor, at-Runtime and in Packaged games and Custom Unreal builds.