
์ค๋ช
๐Also available separately๐
๐ Fab ๐Leo ๐Chris ๐Rai
Features:
Made in Blender version 4.0.2
Lowpoly carรกcter
10 Textures x256 resolution and 10 Materials (two per character)
12 facials (For texture)
Rigged model (โ๏ธ hair bones (Woman only), โ๏ธ Yes IK bones)
Geometry:
Lina: Triangles 4.252 | Vertices 2.184
Leo: Triangles 3.152 | Vertices 1.592
Rai: Triangles 3.854 | Vertices 2.005
Evangeline: Triangles 4.350 | Vertices 2.225
Chris: Triangles 3.161 | Vertices 1.587
Video Short Demo: https://youtube.com/shorts/A53r0TrzzQg
Important Information About the Character
The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.
This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you wonโt need to manually join the partsโalthough some Blender-specific features, such as the UVWarp modifier, may not carry over.
