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商品 Procedural Dungeon Generator 的媒体 1

描述

Procedural Dungeon Generator is an Unreal Engine plugin for fast room-and-corridor dungeon layout creation.

Generate deterministic dungeon layouts from a seed, preview them directly in the editor, regenerate at runtime, and expose the workflow to Blueprint with a small, stable API. The plugin renders floors, walls, and debug overlays with instanced static meshes, making it practical for rapid level prototyping and showcase recording.

Features:

- Deterministic seed-based dungeon generation.

- Grid-based rectangular rooms.

- Manhattan corridor carving.

- Editor preview with Dungeon Preview Actor.

- Runtime generation through DungeonGeneratorComponent.

- Blueprint-callable generation controls.

- Instanced static mesh rendering for floor and wall tiles.

- Optional debug overlay for room bounds, room connections, corridor paths, and entrance path.

- Demo map and showcase map included.

Documentation:

https://github.com/yuri-cherkasov90/procedural-dungeon-generator-docs

Current scope:

- Rectangular rooms and L-shaped Manhattan corridors.

- One floor mesh and one wall mesh for the generated dungeon.

- No doors, props, enemies, loot, nav mesh helper, multiplayer replication, save/load, or streaming integration in version 0.1.0.
Showcase Video:

https://youtu.be/_3lh6My9xas

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