
Beschreibung
Procedural Dungeon Generator is an Unreal Engine plugin for fast room-and-corridor dungeon layout creation.
Generate deterministic dungeon layouts from a seed, preview them directly in the editor, regenerate at runtime, and expose the workflow to Blueprint with a small, stable API. The plugin renders floors, walls, and debug overlays with instanced static meshes, making it practical for rapid level prototyping and showcase recording.
Features:
- Deterministic seed-based dungeon generation.
- Grid-based rectangular rooms.
- Manhattan corridor carving.
- Editor preview with Dungeon Preview Actor.
- Runtime generation through DungeonGeneratorComponent.
- Blueprint-callable generation controls.
- Instanced static mesh rendering for floor and wall tiles.
- Optional debug overlay for room bounds, room connections, corridor paths, and entrance path.
- Demo map and showcase map included.
Documentation:
https://github.com/yuri-cherkasov90/procedural-dungeon-generator-docs
Current scope:
- Rectangular rooms and L-shaped Manhattan corridors.
- One floor mesh and one wall mesh for the generated dungeon.
- No doors, props, enemies, loot, nav mesh helper, multiplayer replication, save/load, or streaming integration in version 0.1.0.
Showcase Video:





