์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Procedural Material Layers ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
0๊ฐœ์˜ ์ฝ”๋ฉ˜ํŠธ

์„ค๋ช…

Procedural Material Layers

A production-ready procedural layered material system for Unreal Engine 5, built with Material Layers and Material Functions to create customizable, reusable, and performance-conscious PBR materials.

Designed for environments, props, architecture, vehicles, cinematics, and open-world projects, PML combines advanced material blending, procedural masks, painting workflows, depth effects, and dynamic weather features in one non-destructive system.

Most controls are exposed through Material Instances, allowing artists to create and modify complex surfaces without rebuilding the shader graph.

Visual Documentation: A guided tour of the "Procedural Material Layers" pipeline (Updated).

Video Demonstration: Watch the videos to see how it works. (Updated)

Support topic: ask direct questions in our support section. Weโ€™re here for your workflow.

โœจ Key Features

  • Material Layer Workflow

    • Non-destructive, parameter-driven Material Layers

    • Reusable and organized Material Functions

    • Advanced Albedo, Normal, Roughness, Metallic, AO, Height, POM,Emissive, Opacity, Specular, ORM, and SSS controls

    • Ready-to-use layers for metal, brick, concrete, plaster, stone, wood, and more

    Advanced Material Blending

    • Four-channel Vertex Paint

    • Nanite Vertex Paint / Mesh Paint and Texture Paint

    • Height and Albedo blending

    • Breakup textures and procedural damage

    • DFAO, gradient, side-selection, and noise masks

    • Extra UV-channel and transformable transition masks

    Projection and UV Controls

    • Standard UV mapping

    • World-aligned and triplanar projection

    • Local-space and world-space controls

    • Texture scale, rotation, and offset

    • Atlas mapping and per-object variation

    • Support for meshes without suitable UVs

    Parallax and Depth Effects

    • Parallax Occlusion Mapping

    • Triplanar POM

    • Overlay POM

    • Silhouette Parallax Occlusion Mapping

    • Pixel Depth effects

    • Adjustable displacement, depth, steps, and view-based controls

    SPOM: Set the materialโ€™s Blend Mode to Masked.

    Pixel Depth: Disable Cast Shadow when the original mesh shadow conflicts with the depth effect.

    SPOM Notes: Silhouette Parallax Occlusion Mapping does not support triplanar projection and must use the meshโ€™s standard UV coordinates.


    Rain and Puddles

    Create dynamic rain-soaked surfaces using:

    • Wetness and reflective surface controls

    • Animated raindrops

    • Rain waves, ripples, drips, and streaks

    • Procedural puddle coverage

    • Noise Seed, Strength, Range, and Scale

    • Puddle color and breakup controls

    Surface Effects

    • Edge wear and chipped paint

    • Dirt overlays

    • Decals

    • Peeling materials

    • Fake shadows

    • Camera fade

    • Fresnel effects

    • Normal variation

    • Random per-object variation

    Virtual Texture Support

    PML includes dedicated Virtual Texture inputs for projects using Virtual Textures.

    Important: Create a separate Material Instance for the Virtual Texture version. Texture-pool limitations or incompatible texture parameters may otherwise cause textures to appear black.


    Included Content

    • Ready-to-use Material Layer Instances

    • Pre-built layered material examples

    • Overview and technical sample levels

    • POM, SPOM, painting, rain, and puddle examples

    • A collection of architectural, modular, vehicle, rock, wall, and test meshes

    Benefits

    • Build complex materials faster

    • Customize surfaces directly through Material Instances

    • Create unlimited variations from reusable layers

    • Reduce repetitive shader setup and manual blending

    • Maintain consistent materials across large environments

    • Suitable for games, Archviz, cinematics, and open-world production

    • Compatible with Nanite and Substrate where applicable

    Texture Credits

    The most example textures are sourced from Poly Haven and provided under the CC0 license. Attribution is appreciated but not required.

๐Ÿ‘จโ€๐Ÿ’ป About the Developer

Website: Alishantia

Products: Unreal Marketplace Profile


ํฌํ•จ๋œ ํฌ๋งท