A worn black leather 3-seater sofa with deep, realistic wrinkles and soft cushions – the original Casting Couch.
The couch was modeled as a high-poly mesh, sculpted for natural leather folds and wear, and then baked down onto a clean low-poly model. You get the detail of a sculpt at a game-friendly polycount – ready for archviz, interiors, film and real-time projects.
Specs
5,912 triangles / 3,164 vertices (all-quad topology in the Blender file)
7 meshes, parented to a single root empty
Real-world scale: approx. 193 × 89 × 79.5 cm
1 material, clean non-overlapping UVs
Textures (PBR Metallic/Roughness, 4K PNG)
Formats