Passer au contenu
Média 1 pour l'article UI Station — Build Native UMG UI at Web Speed | Markup, Auto-Anchor, Themes
0 commentaire

Description

Stop dragging boxes. Start shipping UI.

Building UI in Unreal is the opposite of the web — drag a Canvas Panel, a Size Box, a Vertical Box, drop widgets, then hand-tune anchors and padding on every one. UI Station brings the web workflow to native UMG: no embedded browser, no runtime cost, just clean Unreal widgets generated for you.

THREE TOOLS IN ONE PLUGIN

• Autonomous Smart Anchoring — Select any widget in a Canvas and press Shift+A. UI Station reads its position and snaps the correct anchors automatically, with one-step undo. The manual anchor grid is gone.

• Declarative markup → native UMG — Write lightweight HTML/JSON-style markup and generate a compiled Widget Blueprint in one click. Flexbox layout (gap, justify, fill), 40+ widget tags, rounded corners, glass panels, drop shadows, and a built-in dark design-system theme: style whole screens with class="card" and zero hand-coloring.

• Plug in your own art — Reference real textures, UI materials, and fonts right in the markup (src=, material=, font=, 9-slice margin=). Build the structure at web speed, then skin it to hit AAA.

INCLUDED

• 6 plug-and-play templates (FPS HUD, RPG Inventory, Main Menu, Pause, Settings, Sci-Fi Command Hub)

• A generated UI material pack (gradient, glow, glass, rounded-gradient) — no artist required

• 40+ widget tags: inputs (Slider, ComboBox, CheckBox, Editable Text), containers (Grid, WrapBox, ScaleBox, WidgetSwitcher), and optional CommonUI support with no forced dependency

• Python-scriptable — every action is BlueprintCallable

Dependency-free. Drops into Plugins/, works on a fresh install, no engine plugins to enable. Editor-only tooling — nothing extra ships in your game.

Engine: Engine: Unreal Engine 5.7 and 5.8. Windows.

Formats inclus