
Descrizione
Airborne Deployment System
Airborne Deployment System is a Blueprint-based, multiplayer-ready airborne troop deployment package for Unreal Engine designed around configurable AI paratrooper insertion and supporting battlefield gameplay systems.
At its core, the system allows an aircraft to travel through the level and automatically begin troop deployment when it enters an invisible deployment trigger. A configurable number of AI paratroopers are spawned, descend beneath parachutes, land, and transition into their normal ground combat behavior.
The included C-130-style aircraft demonstrates the complete deployment workflow using spline-based movement, configurable deployment timing, troop classes, spawn counts, and other exposed settings.
Core Airborne Features
Trigger-based airborne deployment
C-130-style spline aircraft movement
Configurable AI troop count
Adjustable delay between deployed troops
Configurable infantry/paratrooper class
Parachute descent system
Adjustable parachute gravity and fall behavior
Transition from parachute descent to normal ground AI
Team support
Weapon and equipment configuration
Multiplayer replication support
Optional player-spawn workflow at the airborne deployment point
Blueprint-based implementation
The deployment trigger is invisible during gameplay. This is not a radar system, aircraft detection interface, smoke call-in system, or LZ-marking system.
Included Supporting Gameplay Systems
The package also includes several additional systems used to build out the supplied combat scenario:
Simple capture objective system
Configurable enemy spawner
Artillery destruction system
Working artillery visual setup
C4 demolition target setup
Explosive 155 mm ammunition actor
Claymore system
Frag grenade system
Smoke grenade system
Water-entry detection and water walking/footstep behavior
Environmental ambience areas that activate and deactivate based on character presence
Configured sound attenuation assets
Multiplayer weapon and combat support used by the demonstration characters
These systems are included with the product and can also serve as starting points for developers who want to expand the supplied battlefield scenario.
Included Equipment & Demonstration Assets
The package includes demonstration assets such as:
C-130-style transport aircraft
Parachute
Helmet
Tactical vest
Backpack
Radio pack
Weapons and supporting combat assets
Artillery pieces and demolition targets
Buildings and objective structures
Vegetation and environmental content
Demo battlefield environment
Important Demo Asset Notice
The supplied meshes and environment assets are primarily included to demonstrate the Blueprint systems in a complete playable scenario.
For a finished commercial game, developers are encouraged to replace the demonstration meshes, characters, aircraft, weapons, structures, vegetation, and other visual assets with models appropriate for their own project's artistic direction.
The demonstration environment is intentionally built around a simple green-versus-tan visual theme. This is not intended to represent finished faction artwork. The contrasting presentation makes the two sides easy to identify while testing and helps developers clearly see troop deployment, team behavior, combat interactions, capture logic, destruction, and other systems operating together.
The goal is to provide a working gameplay framework that is easy to understand before developers substitute their own production assets.
Optional Recommended Parachuting Assets
The Airborne Deployment System does not require either of the following products, and they are not included with this purchase. However, developers looking to expand the visual quality or scope of their airborne gameplay may find them useful.
MC Skydive Animation Pack — MoCap Central
This optional animation package contains more than 50 motion-captured skydiving and wingsuit performances, including jump, freefall, parachute-flight, and landing animations. It is authored around the standard UE5 Mannequin rig and also includes demonstration parachute content.
This could be a useful addition for developers who want more advanced airborne animations than those demonstrated by the Airborne Deployment System.
Skydive and Parachute Kit — Center of Nothing
This optional package provides parachuting animations along with blendspaces, an Animation Blueprint, backpack and parachute meshes, materials, textures, and example Blueprints.
It may be useful for developers who want additional parachute art or animation assets when replacing or expanding the demonstration content included with this product.
These products are separate Fab purchases and are not required for the Airborne Deployment System to function.
Designed to Be Expanded
The included demonstration provides a working example of how airborne deployment can be combined with AI combat, objectives, artillery, explosives, environmental interaction, equipment, multiplayer gameplay, and supporting battlefield systems.
Developers can replace the supplied:
Aircraft
Paratrooper character
Weapons
Parachute
Equipment
Team visuals
Buildings
Artillery
Environment
Sounds
while retaining and adapting the underlying Blueprint gameplay logic.
What This Product Does Not Claim to Include
To keep the product description accurate, the Airborne Deployment System does not advertise:
Radar functionality
Aircraft detection UI
Smoke-based deployment call-ins
LZ marking
LZ regroup behavior
Helicopter insertion
HALO/HAHO systems
Dedicated free-fall gameplay
Player-controlled parachuting as a core feature
Component-based drag-and-drop integration
The core airborne workflow is:
Aircraft enters deployment trigger → troops deploy → parachutes descend → troops land → AI transitions to ground gameplay.
Built for
Military shooters, tactical games, large-scale battlefield games, strategy/FPS hybrids, reinforcement systems, airborne assault missions, multiplayer combat scenarios, and developers looking for a Blueprint foundation they can customize around their own assets.
music in the show case is not included
[Show Case](https://youtu.be/KIV95PfFMeI)
Developed by Glass Cross Gaming for Unreal Engine.
This Require GameStateTree Plugin to be enabled for the ai Ground Play
Inputs Standard Input that come with arena shooter templet,
G throw Grenades 1 give you more grenades.
[Demo] (https://drive.google.com/file/d/104XOGuThWox2RonBWdc6poa_Ub2fnRG0/view?usp=sharing)
Will add Demo Soon as soon as this get approved within a week of it getting approved.
AI-Generated Content Notice
AI generation is used only to assist with creating some of my own original custom assets and supporting content. It is not used to copy or reproduce another creator’s work or intellectual property.
Because these products may be marked as containing AI-assisted content, Fab’s AI-content visibility/filter settings may prevent some of my other products from appearing in search or recommendations. If you would like to see my full Glass Cross Gaming catalog, please check your Fab content-filter settings and make sure AI-assisted products are allowed to appear.
Glass Cross Gaming uses AI as a development tool for original content while all gameplay systems, Blueprint logic, integration, testing, and product design are created and assembled for the products being sold.






















