
描述
Military Outfit 3D model for MetaHuman, delivered as a parametric MHPKG outfit asset for MetaHuman Creator. This photorealistic tactical clothing set features a military jacket and combat pants, plate carrier with modular pouches, tactical helmet, protective gloves, elbow and knee pads, thigh holster, waist bag, large tactical backpack, and rugged combat boots, compatible with male and female MetaHuman body types. Delivered in MHPKG and FBX formats with 4K PBR textures, ready for virtual production, game development, animation, military visualization, and cinematic pipelines in Unreal Engine.
Individual Assets:
https://www.fab.com/listings/f10d74cf-cd06-49f4-857f-fafe9225d3a8
https://www.fab.com/listings/b434701c-1494-4255-a597-40ecbd195eb6
https://www.fab.com/listings/79cc2d67-40cd-4185-b48d-9daa1c5040ee
https://www.fab.com/listings/cacc9d6b-1c9c-42e5-9caa-667d43b57325
https://www.fab.com/listings/3e263f10-f328-47b0-bcb7-fb1b03192235
https://www.fab.com/listings/5f84b41d-aa47-45fc-a5cb-863e7289597c
https://www.fab.com/listings/66733633-3436-4f0f-af9f-21f732ccec9c
https://www.fab.com/listings/7a33aa9e-4875-4aad-915d-95b98feeaa55
https://www.fab.com/listings/65dd9bfc-7a14-4717-81f9-df4be97aac57
https://www.fab.com/listings/02914e37-8557-4702-a983-7924b8afe156
https://www.fab.com/listings/cffa15e4-df1f-4682-9aa7-e87d60cce71d
All MHPKG files are in the 'Additional Files' (.zip)
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💡How to Use MHPKG Assets on Metahumans 5.6+
✏️CONTACT
If you have any questions, please contact us before making a purchase:
[email protected]
If you encounter any bugs or issues with the project, we will resolve them free of charge.
For additional tasks related to the project (e.g., adjusting skinning for specific animations,
merging assets, creating new colors/textures, adding simulations, etc.),
We will be happy to assist for an additional fee.
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100% compatible with the new Metahuman Creator (UE 5.7 and later, Parametric)
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📦FILE FORMATS:
MHPKG for Metahuman Creator
FBX - Static Mesh
Textures - 4K
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🏷️DETAILS:
4K Textures
PBR Materials
Named Objects/Textures/Materials
Real-World Scale
No Default Names
No NGons
No Overlapping Vertices
No Overlapping Faces
No Overlapping UVs
No Missing Textures
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