
Descrizione
A premium, highly detailed antique gramophone 3D model, meticulously crafted to bring vintage authenticity to historical scenes, retro interiors, or atmospheric adventure games. This game-ready and production-friendly asset is fully optimized for close-up cinematic rendering, immersive environment design, and real-time engine integration.
The package includes an expertly optimized low-poly mesh (only 6,477 polygons) ready for performance-critical projects, alongside the full high-poly mesh embedded directly within the Blender file for custom baking or reworking. Equipped with standard 2K PBR Metallic-Roughness textures, the model perfectly captures the rich grain of the wooden base, the subtle tarnishing of the brass horn, and the sleek finish of the vinyl record without any embedded texture errors.
MAXIMUM DCC & ENGINE INTEGRATION: Fully optimized for native use in Blender with pre-assigned PBR materials, alongside production-verified .FBX (Binary configuration) and .OBJ formats. This ensures complete flexibility and a seamless import pipeline across Unreal Engine, Unity, 3ds Max, Maya, and alternative renderers.
Technical Specifications
File Formats: BLEND (Blender native with packed/linked textures), FBX (Binary configuration), OBJ, PNG (Standalone textures).
3D Features: Low-poly layout, Premium PBR Textures, Materials assigned, Professional UV Mapping framework.
3D Printing Status: Model is not 3D printable.
Geometry: Clean polygon mesh (No N-gons, no faceted geometry, clean manifold layout optimized for real-time performance).
Polygon Count: 6,477 polygons.
Vertex Count: 6,881 vertices.
Triangle Count: 13,192 triangles.
Texture Maps: High-fidelity 2K square PBR textures (Power of 2 size distribution: Base Color, Metallic, Roughness, Normal Map, Height).
UV Mapping Framework: Clean unwrapped UVs with strictly non-overlapping configurations.
Ideal For:
Game development level design, real-time environment population, and interactive props.
Vintage architectural visualization, retro interior studies, and museum scene dressing.
Cinematic rendering, historical animation studies, and high-end asset reference.




