
Описание
The Combat Injured Animation Pack is a comprehensive gameplay-focused animation pack designed to represent low-health, injured, and weakened character states in combat and survival scenarios.
This pack focuses on injured behavior and movement, not cinematic hit reactions.
All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.
It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.
🔥 KEY FEATURES
Designed for injured / low-health combat states
Includes locomotion, idles, guarded states, knee & ground states
Features rescue / assisted animations for escort or story gameplay
Includes limited combat actions while injured (reduced power)
Clean, gameplay-ready motion (no exaggerated acting)
Ideal for AI behavior systems and boss phase transitions
Watch the animations by clicking on this link: (preview link)
🎮 USE CASES
Low-health player behavior
Enemy injured AI states
Boss phase transitions
Escort & rescue gameplay
Survival and stealth games
Cinematic gameplay sequences
📦 ANIMATION COUNT
Total Animations: 56
📋 ANIMATION LIST
🟢 Injured Idles & Awareness
AS_CI_Idle
AS_CI_Alert
AS_CI_Guarded
AS_CI_Guarded_Idle
AS_CI_Checking
AS_CI_Cough
🟡 Injured Locomotion
AS_CI_Walk
AS_CI_Walk_Back
AS_CI_Walk_Left
AS_CI_Walk_Right
AS_CI_Walk_Drag_Leg
AS_CI_Run
🟠 Knee & Ground States
AS_CI_Stand_to_Knee
AS_CI_Knee_to_Stand
AS_CI_Ground_to_Knee
AS_CI_Knee_to_Ground
AS_CI_Knee_Idle
AS_CI_Knee_Alert
AS_CI_Knee_Pose
AS_CI_Knee_Pose_V2
AS_CI_Knee_Pose_V3
AS_CI_Knee_Pose_V4
AS_CI_Knee_Pose_V5
AS_CI_Ground_Pose
AS_CI_Ground_Pose_V2
AS_CI_Ground_Pose_V3
AS_CI_Ground_Pose_V4
AS_CI_Ground_Pose_V5
🔴 Injured Combat (Limited Actions)
AS_CI_Combat_Stance
AS_CI_Combat_Punch
AS_CI_Combat_Punch_V2
AS_CI_Combat_Kick
AS_CI_Combat_Kick_V2
🔵 Rescue / Assisted (Two-Character Animations) - Value X = 45
AS_CI_Rescue_Idle
AS_CI_Rescue_Idle_Help
AS_CI_Rescue_Walk
AS_CI_Rescue_Walk_Help
AS_CI_Rescue_Walk_Fast
AS_CI_Rescue_Walk_Fast_Help
AS_CI_Rescue_Talk
AS_CI_Rescue_Talk_Help
AS_CI_Rescue_To
AS_CI_Rescue_To_Help
AS_CI_Rescue_Out
AS_CI_Rescue_Out_Help
⚫ End States
AS_CI_Knee_to_Death
AS_CI_Ground_to_Death
🛠️ PRODUCTION DETAILS
Animated in Autodesk Maya
Clean animation curves
Gameplay-focused timing
No VFX dependency
Easy to integrate into existing animation systems





