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Combat Injured Animation Pack ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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The Combat Injured Animation Pack is a comprehensive gameplay-focused animation pack designed to represent low-health, injured, and weakened character states in combat and survival scenarios.

This pack focuses on injured behavior and movement, not cinematic hit reactions.
All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.

It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.

๐Ÿ”ฅ KEY FEATURES

  • Designed for injured / low-health combat states

  • Includes locomotion, idles, guarded states, knee & ground states

  • Features rescue / assisted animations for escort or story gameplay

  • Includes limited combat actions while injured (reduced power)

  • Clean, gameplay-ready motion (no exaggerated acting)

  • Ideal for AI behavior systems and boss phase transitions

Watch the animations by clicking on this link: (preview link)

๐ŸŽฎ USE CASES

  • Low-health player behavior

  • Enemy injured AI states

  • Boss phase transitions

  • Escort & rescue gameplay

  • Survival and stealth games

  • Cinematic gameplay sequences

๐Ÿ“ฆ ANIMATION COUNT

Total Animations: 56

๐Ÿ“‹ ANIMATION LIST

๐ŸŸข Injured Idles & Awareness

  • AS_CI_Idle

  • AS_CI_Alert

  • AS_CI_Guarded

  • AS_CI_Guarded_Idle

  • AS_CI_Checking

  • AS_CI_Cough

๐ŸŸก Injured Locomotion

  • AS_CI_Walk

  • AS_CI_Walk_Back

  • AS_CI_Walk_Left

  • AS_CI_Walk_Right

  • AS_CI_Walk_Drag_Leg

  • AS_CI_Run

๐ŸŸ  Knee & Ground States

  • AS_CI_Stand_to_Knee

  • AS_CI_Knee_to_Stand

  • AS_CI_Ground_to_Knee

  • AS_CI_Knee_to_Ground

  • AS_CI_Knee_Idle

  • AS_CI_Knee_Alert

  • AS_CI_Knee_Pose

  • AS_CI_Knee_Pose_V2

  • AS_CI_Knee_Pose_V3

  • AS_CI_Knee_Pose_V4

  • AS_CI_Knee_Pose_V5

  • AS_CI_Ground_Pose

  • AS_CI_Ground_Pose_V2

  • AS_CI_Ground_Pose_V3

  • AS_CI_Ground_Pose_V4

  • AS_CI_Ground_Pose_V5

๐Ÿ”ด Injured Combat (Limited Actions)

  • AS_CI_Combat_Stance

  • AS_CI_Combat_Punch

  • AS_CI_Combat_Punch_V2

  • AS_CI_Combat_Kick

  • AS_CI_Combat_Kick_V2

๐Ÿ”ต Rescue / Assisted (Two-Character Animations) - Value X = 45

  • AS_CI_Rescue_Idle

  • AS_CI_Rescue_Idle_Help

  • AS_CI_Rescue_Walk

  • AS_CI_Rescue_Walk_Help

  • AS_CI_Rescue_Walk_Fast

  • AS_CI_Rescue_Walk_Fast_Help

  • AS_CI_Rescue_Talk

  • AS_CI_Rescue_Talk_Help

  • AS_CI_Rescue_To

  • AS_CI_Rescue_To_Help

  • AS_CI_Rescue_Out

  • AS_CI_Rescue_Out_Help

โšซ End States

  • AS_CI_Knee_to_Death

  • AS_CI_Ground_to_Death

๐Ÿ› ๏ธ PRODUCTION DETAILS

  • Animated in Autodesk Maya

  • Clean animation curves

  • Gameplay-focused timing

  • No VFX dependency

  • Easy to integrate into existing animation systems

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