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الوسائط 1 للقائمة Combat Injured Animation Pack

الوصف

The Combat Injured Animation Pack is a comprehensive gameplay-focused animation pack designed to represent low-health, injured, and weakened character states in combat and survival scenarios.

This pack focuses on injured behavior and movement, not cinematic hit reactions.
All animations are designed to work seamlessly in AI state machines, blend trees, boss phases, and player low-health systems.

It is suitable for enemies, bosses, NPCs, and player characters across action RPG, soulslike, stealth, survival, and cinematic gameplay projects.

🔥 KEY FEATURES

  • Designed for injured / low-health combat states

  • Includes locomotion, idles, guarded states, knee & ground states

  • Features rescue / assisted animations for escort or story gameplay

  • Includes limited combat actions while injured (reduced power)

  • Clean, gameplay-ready motion (no exaggerated acting)

  • Ideal for AI behavior systems and boss phase transitions

Watch the animations by clicking on this link: (preview link)

🎮 USE CASES

  • Low-health player behavior

  • Enemy injured AI states

  • Boss phase transitions

  • Escort & rescue gameplay

  • Survival and stealth games

  • Cinematic gameplay sequences

📦 ANIMATION COUNT

Total Animations: 56

📋 ANIMATION LIST

🟢 Injured Idles & Awareness

  • AS_CI_Idle

  • AS_CI_Alert

  • AS_CI_Guarded

  • AS_CI_Guarded_Idle

  • AS_CI_Checking

  • AS_CI_Cough

🟡 Injured Locomotion

  • AS_CI_Walk

  • AS_CI_Walk_Back

  • AS_CI_Walk_Left

  • AS_CI_Walk_Right

  • AS_CI_Walk_Drag_Leg

  • AS_CI_Run

🟠 Knee & Ground States

  • AS_CI_Stand_to_Knee

  • AS_CI_Knee_to_Stand

  • AS_CI_Ground_to_Knee

  • AS_CI_Knee_to_Ground

  • AS_CI_Knee_Idle

  • AS_CI_Knee_Alert

  • AS_CI_Knee_Pose

  • AS_CI_Knee_Pose_V2

  • AS_CI_Knee_Pose_V3

  • AS_CI_Knee_Pose_V4

  • AS_CI_Knee_Pose_V5

  • AS_CI_Ground_Pose

  • AS_CI_Ground_Pose_V2

  • AS_CI_Ground_Pose_V3

  • AS_CI_Ground_Pose_V4

  • AS_CI_Ground_Pose_V5

🔴 Injured Combat (Limited Actions)

  • AS_CI_Combat_Stance

  • AS_CI_Combat_Punch

  • AS_CI_Combat_Punch_V2

  • AS_CI_Combat_Kick

  • AS_CI_Combat_Kick_V2

🔵 Rescue / Assisted (Two-Character Animations) - Value X = 45

  • AS_CI_Rescue_Idle

  • AS_CI_Rescue_Idle_Help

  • AS_CI_Rescue_Walk

  • AS_CI_Rescue_Walk_Help

  • AS_CI_Rescue_Walk_Fast

  • AS_CI_Rescue_Walk_Fast_Help

  • AS_CI_Rescue_Talk

  • AS_CI_Rescue_Talk_Help

  • AS_CI_Rescue_To

  • AS_CI_Rescue_To_Help

  • AS_CI_Rescue_Out

  • AS_CI_Rescue_Out_Help

⚫ End States

  • AS_CI_Knee_to_Death

  • AS_CI_Ground_to_Death

🛠️ PRODUCTION DETAILS

  • Animated in Autodesk Maya

  • Clean animation curves

  • Gameplay-focused timing

  • No VFX dependency

  • Easy to integrate into existing animation systems

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