설명
This is a complete, production-ready backpack and inventory system built entirely in blueprints for Unreal Engine 5.6 and later. Designed for survival and open-world games, it includes a player personal backpack, interactable world storage containers, and a full drag-and-drop inventory UI. No C++ knowledge is required to integrate, extend, or customize.
Included Features:
- Player personal backpack inventory with intuitive drag-and-drop UI
- World storage containers that players can open and interact with
- Drag and drop item movement between player inventory and containers
- Item stacking with automatic stack merging
- Interaction prompt UI when looking at interactable objects
- Inventory sorting button to organize items automatically
Technical Details:
- Built entirely in blueprints — no C++ source code required
- 11 Blueprint Classes
- 3 Blueprint Interfaces
- 6 Widget Blueprints (UMG)
- Modular architecture for easy extension and customization
- Keyboard and mouse input
- Windows platform
- Some static meshes use Nanite geometry
Asset Count:
- Meshes: 81
- Textures: 18
- Materials: 21
Compatibility and Requirements:
- Unreal Engine 5.6, 5.7, and 5.8
- No external marketplace dependencies or third-party plugins required
- For more information about Nanite, refer to the official Epic documentation: [https://docs.unrealengine.com/5.6/en-US/nanite-technology-in-unreal-engine/](https://docs.unrealengine.com/5.6/en-US/nanite-technology-in-unreal-engine/)

