This is an interior scene with a light luxury style.
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PACKAGE CONTAINS
Featuring custom spotlight shaders and down fabric shaders.
Glass material with Sphere refraction effect
HDRP MaskMap Texture Creation Tool (Click "myTools" -> "CreateMask")
The subsurface scattering technology used by succulent plants
The blankets, and throw pillows all use the PBR process
Note:Try to use the HDRP rendering pipeline of Unity 6.3 to open this scene