
Opis
Using async nodes like ListenForTagChange, ListenForAttributeChange, and ListenForAttributeListChanges streamlines the integration of Gameplay Ability System (GAS) and Gameplay Tags in Unreal Engine Blueprints, enabling more efficient and responsive gameplay logic without compromising performance.
Gameplay Tag Listener
- ListenForTagChange: Automatically triggers Blueprint events when specified gameplay tags are added, removed, or changed within the Ability System Component.
- Event Types: Supports listening for new or removed tags, as well as changes in tag counts.
Gameplay Attribute Listener
- ListenForAttributeChange: Monitors a single gameplay attribute for changes within the Ability System Component, triggering Blueprint events when the attribute's value changes.
- ListenForAttributeListChanges: Monitors multiple gameplay attributes for changes, triggering Blueprint events when any of the attributes' values change.
Quality Assurance
- Blueprint Exposure: Functions are designed to be easily integrated into Blueprint scripts, enabling developers to create dynamic gameplay behaviors without coding.
- Delegate Handling: Provides clear delegate events for handling attribute changes, allowing for custom logic to be executed when gameplay attributes are altered.
- Ease of Use: Allows for flexible tracking of gameplay attributes, with the ability to listen for changes on a per-attribute basis or in bulk.
- Latest Engine Versions: Guarantees compatibility with the three latest versions of Unreal Engine, ensuring a seamless development experience.

