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Média 1 pour l'article PiUE - Pie Menu for Unreal Editor

Description

An Unreal Engine plugin adding a Blender-style radial quick-action menu to the level editor viewport.

This plugin is available for free on GitHub | Overview

Features

  • Five independent rings - each bound to its own hotkey, fully configurable in Editor Preferences → Keyboard Shortcuts → PiUE; optional per-ring title drawn above the center

  • Tap / Hold interaction - tap opens the menu for click navigation; hold executes the highlighted wedge on release, configurable via Tap Threshold

  • Nested categories - group any items into sub-rings with auto-navigation on hover or immediate navigation on click; optionally promote the category Label to the sub-ring title

  • Seven item types - Editor Command, Console Command, Editor Utility Widget, Editor Utility Object, Open Tabs (auto-expands to recently-used asset editors), Category, and Close wedge

  • Editor + PIE aware - each item declares its visibility per Mode bitmask, so a single ring can hold both editor-only and PIE-only commands

  • Viewport-only gating - rings can be restricted to the level viewport (z-order respected) or allowed to open anywhere in the editor

  • Icon picker - assign any built-in Slate SVG icon to a wedge directly from the editor

  • Per-wedge tinting - override background color per wedge or fall back to the global theme default

Usage

  1. Setup rings in: Editor Preferences → Plugins → PiUE.

  2. Press V (Ring 1 default) in the viewport to open the menu.

Optional:

Rebind any ring in Editor Preferences → General → Keyboard Shortcuts → PiUE.

Formats inclus