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Big budle of 620 handmade runes with Meshes, fonts, Advanced material, material functions, decal material, and 7 seamless skins for materials triplanar base.
A vast collection of Handmade Runes to use as environment decals, enchanted environment props, or item props. Can be added to any material like Megascans, MetaHuman, or any other surface. If your game features skills, gems, enchantments, perks, magic, symbolism, puzzles, or creatures, alien text-font then grab your rune bundle now!
Pack Contents:
620 Handmade Symbols. drawn on tablet, edited in vector gracphics and finished in substance painter. each rune 1 rgba packed texture. all channels used in mat.
7 Seamless skins for material base. like rock, stone, basalt, grunt.
7 meshes. 6 for Rune meshes and 1 bonus small monolit mesh for save point or tombstone usage. all comes with 5 LODsto ensure performance. vertexes are dense on rune putting locations to give better result with wpo.
FONTs! All symbols Packed/converted to Font packs. 10 fonts in total. A-B, a-b and 0-9 letters filled with handmade symbols to use in games. like this example alien speech balloon or UI (User interface) magicial text or skill text purpuse.
Advanced Material with many features. Decal version, UI version and function version also included. you can add runes ANYWHERE. from megascans to characters or even in ui widgets. see material feature list below.
material comes in 2 parts. part 1 is Runemancy and part 2 is Triplanar material for rune meshes. together, they creates look in videos and preview pictures. both can be used separately
Material features:
All base channels (wpo, base color, metallic roughness and other basic channels provided with needed options)
Dirt channel
Carve imperfections
Cracks
Detailed Emission with many options like waves along lines, pulse waves, directional waves and more other features. please see video below.
Decal Version. for Enrironment Usage. material also with decal usage in mind. you can cadd runes to any surface as a decal. monolits, walls, ground, columns, swords or anywhere you prefer.
Experimental - bonus: UI version. materials ui version also added. its can be clean or fake glow in widget features. see the example widget in pack.(also can be seen in previews and video below.)
Material Function: main material features - Runemancy - all packed in a material function. that means you can Add RUNE to ANY material. from megascans to metahuman, runes can be added to any material. just add and connect corresponind nodes/channels.
if customers demands, can be updated with flat alphas for all runes, thick line version of all runes, and some new symbosl. all updates depends on customer feedback. feel free to ask anything: [email protected]
usage note: you can add runes to any other material with Runemancy material function. but it uses uv to show rune on mesh. you should check my rune meshes and make same uv trick on your meshes. than it will work as aspected.
Note: Renders done in UE 5.7 and screenshots-video in UE5.1























