
์ค๋ช
A premium 100% parametric headgear set for MetaHuman (UE 5.6+). Includes 1x Monolithic Master .mhpkg for a streamlined workflow and 6x Individual .mhpkg packages for independent component modularity. Features advanced 8-channel ID masking and functional emissive flashlights.
Bring ultimate modularity and customization to your MetaHuman characters with this high-quality, professional Tactical & Industrial Headgear Set. Completely rebuilt and optimized for Unreal Engine 5.6+ using the official MetaHuman Parametric Asset Pipeline, this set deforms flawlessly across all body types and head shapes without vertex parity issues.
๐ง 6 COMPLETE PARAMETRIC COMPONENTS INCLUDED:
โข Safety Helmet (Rigid shell with high-fidelity glossy/matte options)
โข Safety Glasses / Ballistic Goggles (Realistic glass tint and frame parameters)
โข Safety Earmuffs / Ear Defenders (Industrial hearing protection)
โข Comms Module (Tactical boom mic and antenna rod)
โข Tactical Flashlight (Left) & Tactical Flashlight (Right)
๐ฆ UNMATCHED PACKAGING & FLEXIBILITY (CHOOSE YOUR WORKFLOW):
To provide absolute freedom for your project, this asset comes with multiple packaging choices:
1. Monolithic Master Package (.mhpkg): Includes all 6 components bound together. Perfect for clean organization, utilizing a streamlined MHC Interface with master tactical sliders (Primary Armor Camo, Plastics Tone, Lens Tint, and Global Emissive Brightness).
2. 6x Independent Modular Packages (.mhpkg): Prefer complete isolation? Use the dedicated individual .mhpkg files for the Helmet, Glasses, Earmuffs, Comms, or Flashlights to combine them with any other third-party apparel or toggle them independently at runtime.
๐จ ADVANCED MATERIAL CONTROL & DYNAMIC LIGHTING:
โข 8-Channel ID Mask Shading: The package includes independent Material Instances (MI). Open them in the UE editor to unlock microscopic control over individual parts (straps, padding, screws, and electronics) using your own HLSL-driven custom shaders.
โข Dynamic Emissive Lighting: Features a standalone scalar intensity parameter mapped directly to the flashlight LEDs. Bring your night-ops or industrial scenes to life with realistic Lumen-driven colored glowing effects.
โ๏ธ TECHNICAL SPECIFICATIONS:
โข Rigged strictly to the 'head' bone on the official metahuman_base_skel hierarchy.
โข Clean folder hierarchy structure fully compatible with the Unreal Engine MetaHuman Manager verification.
โข Clean topology with optimized Weighted Normals, ready for runtime performance and cinematic renders.
โข Note: Hair/Groom Occlusion maps are not included; mesh hides hair using standard clipping methods where applicable.
โ๏ธ CONTACT
If you have any questions, please feel free to contact us before making a purchase: ๐ง [email protected]
๐ ๏ธ SUPPORT & CUSTOMIZATION
Issue Resolution: If you encounter any bugs, errors, or technical issues with the project, we will resolve them completely free of charge.
Additional Work: For any additional modifications, custom tasks, or unique project requirements, we will be happy to assist you for an extra fee.
โก COMPATIBILITY
100% compatible with the MetaHuman Creator and Parametric Clothing pipeline (Unreal Engine 5.6 and later).
๐ฆ FILE FORMATS
MHPKG โ Ready for official MetaHuman Manager & Creator.
FBX โ Clean Static Mesh source files.
Textures โ High-quality 4K resolutions (.PNG format).
๐ท๏ธ DETAILS & QUALITY ASSURANCE
4K Textures & PBR Materials โ Photorealistic fabric response and lighting integration.
Production-Ready Naming โ Strict naming convention (No default names, all objects, textures, and materials are properly named with prefix standards: SM_, M_, MI_, T_).
Real-World Scale โ Tailored to perfectly match standard MetaHuman body proportions.
Flawless Topology โ 100% clean geometry, no N-Gons, no overlapping vertices, and no overlapping faces.
Perfect UV Mapping โ Professional UV layouts with no overlapping UVs.
No Missing Textures โ All paths are locally tracked and verified; material instances are fully functional.














