
Beschreibung
A premium 100% parametric headgear set for MetaHuman (UE 5.6+). Includes 1x Monolithic Master .mhpkg for a streamlined workflow and 6x Individual .mhpkg packages for independent component modularity. Features advanced 8-channel ID masking and functional emissive flashlights.
Bring ultimate modularity and customization to your MetaHuman characters with this high-quality, professional Tactical & Industrial Headgear Set. Completely rebuilt and optimized for Unreal Engine 5.6+ using the official MetaHuman Parametric Asset Pipeline, this set deforms flawlessly across all body types and head shapes without vertex parity issues.
đź”§ 6 COMPLETE PARAMETRIC COMPONENTS INCLUDED:
• Safety Helmet (Rigid shell with high-fidelity glossy/matte options)
• Safety Glasses / Ballistic Goggles (Realistic glass tint and frame parameters)
• Safety Earmuffs / Ear Defenders (Industrial hearing protection)
• Comms Module (Tactical boom mic and antenna rod)
• Tactical Flashlight (Left) & Tactical Flashlight (Right)
📦 UNMATCHED PACKAGING & FLEXIBILITY (CHOOSE YOUR WORKFLOW):
To provide absolute freedom for your project, this asset comes with multiple packaging choices:
1. Monolithic Master Package (.mhpkg): Includes all 6 components bound together. Perfect for clean organization, utilizing a streamlined MHC Interface with master tactical sliders (Primary Armor Camo, Plastics Tone, Lens Tint, and Global Emissive Brightness).
2. 6x Independent Modular Packages (.mhpkg): Prefer complete isolation? Use the dedicated individual .mhpkg files for the Helmet, Glasses, Earmuffs, Comms, or Flashlights to combine them with any other third-party apparel or toggle them independently at runtime.
🎨 ADVANCED MATERIAL CONTROL & DYNAMIC LIGHTING:
• 8-Channel ID Mask Shading: The package includes independent Material Instances (MI). Open them in the UE editor to unlock microscopic control over individual parts (straps, padding, screws, and electronics) using your own HLSL-driven custom shaders.
• Dynamic Emissive Lighting: Features a standalone scalar intensity parameter mapped directly to the flashlight LEDs. Bring your night-ops or industrial scenes to life with realistic Lumen-driven colored glowing effects.
⚙️ TECHNICAL SPECIFICATIONS:
• Rigged strictly to the 'head' bone on the official metahuman_base_skel hierarchy.
• Clean folder hierarchy structure fully compatible with the Unreal Engine MetaHuman Manager verification.
• Clean topology with optimized Weighted Normals, ready for runtime performance and cinematic renders.
• Note: Hair/Groom Occlusion maps are not included; mesh hides hair using standard clipping methods where applicable.
✏️ CONTACT
If you have any questions, please feel free to contact us before making a purchase: đź“§ [email protected]
🛠️ SUPPORT & CUSTOMIZATION
Issue Resolution: If you encounter any bugs, errors, or technical issues with the project, we will resolve them completely free of charge.
Additional Work: For any additional modifications, custom tasks, or unique project requirements, we will be happy to assist you for an extra fee.
⚡ COMPATIBILITY
100% compatible with the MetaHuman Creator and Parametric Clothing pipeline (Unreal Engine 5.6 and later).
📦 FILE FORMATS
MHPKG – Ready for official MetaHuman Manager & Creator.
FBX – Clean Static Mesh source files.
Textures – High-quality 4K resolutions (.PNG format).
🏷️ DETAILS & QUALITY ASSURANCE
4K Textures & PBR Materials – Photorealistic fabric response and lighting integration.
Production-Ready Naming – Strict naming convention (No default names, all objects, textures, and materials are properly named with prefix standards: SM_, M_, MI_, T_).
Real-World Scale – Tailored to perfectly match standard MetaHuman body proportions.
Flawless Topology – 100% clean geometry, no N-Gons, no overlapping vertices, and no overlapping faces.
Perfect UV Mapping – Professional UV layouts with no overlapping UVs.
No Missing Textures – All paths are locally tracked and verified; material instances are fully functional.














