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For a complete overview of the framework and its workflow, please watch the VIDEO.
The folder is named "InteractiveSignage".
Interactive Signage System is a lightweight Blueprint-based interaction and wayfinding system for Unreal Engine designed to create interactive signs, directional boards, and location labels through a simple and reusable Blueprint workflow.
The system uses an activation area and individual Sign Hit Boxes to detect which sign the player is looking at and display the corresponding configurable text. It supports both multi-sign directional boards and single-sign setups, automatically updates or hides the text when the player changes focus, and includes a separate Signage Trace Component for easy integration. Fully Blueprint-based, easy to customize, and no C++ required.
Features
- 100% Blueprint-based system
- Ready-to-use Interactive Signage Blueprint actor
- Dedicated Signage Trace Component
- Reusable Signage Text Widget
- Simple drag-and-drop workflow
- Configurable sign text through the Details Panel
- Multiple interactive sign entries per actor
- Individual Sign Hit Boxes for each sign entry
- Large Signage Activation Box
- Player proximity-based signage activation
- Camera-based sign detection
- Automatic detection of the sign currently being viewed
- Automatic text switching between different signs
- Automatic widget display when looking at a valid sign
- Automatic widget hiding when looking away
- Automatic widget hiding when leaving the activation area
- Automatic clearing of the previous sign selection
- Individual sign entry enable/disable option
- Sign entry array-based configuration
- Index-based Sign Hit Box matching
- Support for multi-sign directional boards
- Support for single-sign setups
- Unused sign meshes can be hidden
- Unused Sign Hit Boxes can be disabled
- Multiple Interactive Signage actors per level
- Independent settings for every placed signage actor
- Directional signage support
- Location label support
- Wayfinding signage support
- Environment signage support
- Horror environment support
- Exploration game support
- First-person project support
- Third-person project support
- Modular and reusable workflow
- Separate trace logic to reduce integration conflicts
- Easy integration into existing Unreal Engine projects
- Fully customizable
- No C++ required









