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Opis

NEXUS – Modular Interaction System (Multiplayer + UI)

Whether you're building an FPS, RPG, survival game, horror experience, or adventure title, NEXUS provides a reusable interaction foundation that scales from simple pickups to complex multiplayer gameplay systems.

Create polished, network-ready interaction systems with fully customizable prompts, highlights, hold interactions, and world-space UI.

NEXUS is a plug-and-play interaction framework built to simplify how players interact with the world. Designed using a modular, interface-driven architecture, NEXUS provides everything needed to create immersive interactions for doors, pickups, buttons, switches, NPCs, objectives, and virtually any interactive gameplay element.

Built with multiplayer as a first-class feature, NEXUS keeps gameplay server authoritative while allowing responsive local UI and visual feedback. The flexible Blueprint component architecture makes it easy to integrate into existing Unreal Engine projects without requiring custom player or character classes.

Gameplay Agnostic

NEXUS provides the interaction framework while allowing you to define your own gameplay logic, making it equally suited for FPS, RPG, horror, survival, adventure, and simulation projects.

Includes Example Setup

| Example Multiplayer Character Setup

| Example Interactable Objects

| Screen-Space Interaction Prompts

| World-Space Interaction Prompts

| Multiplayer Example Project

Documentation

| Setup Guide

Features -

| Fully Modular Interaction Framework

| Multiplayer Ready (Server Authoritative + Replicated Gameplay)

| Plug & Play Blueprint Components (No custom character class required)

| Interface-Driven Design (Create any interactable object)

| Screen-Space Interaction Prompts

| World-Space Interaction Prompts

| Keyboard & Gamepad Prompt Support

| Dynamic Prompt Messages (Open Door, Close Door, Pick Up, etc.)

| Hold-to-Interact System with Visual Progress Indicators

| Customizable Highlight System

| Configurable Interaction Locations (Perfect for Door Handles, Buttons & More)

| Event-Driven Architecture (No Tick required)

| Easily Enable/Disable Interactions

| Supports Custom Validation Logic (Locked Doors, Quest Requirements, Inventory Checks, etc.)

| Easily Integrates Into Existing Projects

| Built for Unreal Engine 5 (Lumen & Nanite Compatible Projects)

Use Cases

| Doors & Switches

| Weapon & Item Pickups

| Loot Containers

| NPC Conversations

| Buttons & Control Panels

| Objective Systems

| Puzzle Mechanics

| Multiplayer Interactions

| Survival & Horror Games

| FPS, RPG & Adventure Projects

Contact & Support

If you encounter any issues or have questions, feel free to reach out:

Discord: Click Here

Follow for Updates

Stay tuned for new systems and updates from Forge Tek Studios.

Tags

Unreal Engine, Interaction System, Interactable, Multiplayer, Replication, Blueprint System, UI, HUD, World Space UI, Screen Space UI, Hold Interaction, Highlight System, Prompt System, Gamepad Support, Keyboard Support, FPS Framework, RPG System, Survival, Horror, Adventure, Networked, Plug and Play, Component System, Interface System, Blueprint Plugin, Gameplay Framework, Unreal Blueprint, Multiplayer Ready, Event Driven, Modular System, Game Development

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