
الوصف
Stop animating complex intersecting geometry by hand and instantly deploy a massive geodesic dome that forcefully compacts and retracts in a mathematically flawless mechanical loop.
Core Features & Benefits:
Safeguarded Structural Boundaries: Adjust the total scale with the Dome Radius while custom internal math automatically calculates the perfect crush depth, strictly preventing geometry inversion or absolute-zero clipping.
Instant Material Injection: Apply your heavy structural shaders instantly via the dedicated Industrial Material slot for immediate brutalist styling across the entire array.
Dynamic Plate Resolution: Command the complexity of your hex-grid with the Geodesic Density control, safely hard-clamped at a maximum of 6 to ensure high-fidelity detail without risking engine crashes.
Adjustable Armor Thickness: Give your structural segments heavy, brutalist weight using the Concrete Plate Mass to dictate the physical thickness of the individual plates as they slide into the core.
Procedural Industrial Gaps: Dial in the Mechanical Seam Width to dynamically shrink plate surface areas, revealing deep, dark mechanical gaps that can be completely closed upon full expansion.
Flawless Kinetic Oscillation: Control the endless compression cycle with the Compactor Speed; a built-in sine-wave engine drives the aggressive push-and-pull retraction sequence.
Technical Specifications:
Requires Blender 5.1 or higher.
Procedural Geometry Nodes setup.
Seamless Looping Protocol: The kinetic crush is mathematically sealed by trigonometry. A Compactor Speed of 0.628 guarantees a flawless loop over 300 frames (at 30 FPS). Any speed value resulting in a perfect multiple of Pi across your total timeline will successfully close the compression cycle.
Lighting Optimization: Because this asset utilizes deep internal overlapping faces during the crush phase, using Ray-Traced (Cycles) rendering is highly recommended to capture true brutalist ambient occlusion inside the singularity knot.



