
Beschreibung
Description
Convert navigation data into static meshes directly in-editor — no coding required.
Nav Mesh Exporter provides an easy way to convert a generated RecastNavMesh into a static mesh using a streamlined Blueprint-based Editor Utility Widget. With minimal setup, users can visualize or repurpose navigation meshes for use in level design, optimization, minimap generation, and more.
Whether you're a programmer refining navigation flow, or a designer looking to create invisible boundaries or debug pathing, Nav Mesh Exporter makes the process straightforward and accessible.
Features
Convert RecastNavMesh to Static Mesh with just two inputs.
Blueprint-based UI (Editor Utility Widget) — no C++ required.
Customizable and Extendable via Blueprints.
Dockable Interface for seamless editor integration.
Multi-purpose Output: use for visualization, gameplay logic, optimization, or rendering.
Example Use Cases
Level Visualization: Export your navmesh and bake it into a texture or render target for minimaps or UI overlays.
Navigation Cleanup: Filter out unnecessary navmesh islands and use the result to guide streamlined nav generation.
Invisible Boundaries: Generate walls or zones based on exported nav areas to shape player movement in a scene.
Debugging Tool: Visualize your navigation mesh as geometry to better understand AI pathing coverage.
How to Use
In the Content Browser, go to the Plugin's content folder.
Right-click on “EUW_NavmeshExport”.
Choose “Run Editor Utility Widget” to launch the interface.
The widget can be docked anywhere in the Unreal Editor.
In the Widget select the “Out Recast Actor” available in the current level from the drop down list.
Click on Export and select the path and name for the to be generated static mesh.
Done! Process the exported mesh as needed.
See Documentation for more details: https://docs.google.com/document/d/1w1JtvO8Tl91C161HhWDbNNHRF5NaP0h73hSjacbLPNk/edit?usp=sharing
Technical Details
Requires:
Procedural Mesh Component (Built-in Unreal plugin) — must be enabled.
Engine Compatibility:
Tested with Unreal Engine 5.3 - 5.7
Editor-only utility (not intended for runtime use)
Implementation Documentation:
Feel free to follow the tutorial to write the plugin yourself: https://b2soft.org/blog/export-navigation-mesh



