Skip to content
Media 1 for listing Volumetric Super Storm

Description

☁️ Overview

Volumetric Super Storm is a large-scale, art-directable storm system built on Unreal Engine’s native Volumetric Cloud component. Sculpt the storm’s silhouette and shape its motion in real time to match your scene, giving you direct creative control over dramatic, evolving stormscape.


▶️ Getting Started

Add a Directional Light, Sky Atmosphere, and Volumetric Cloud to the level. Place one Volumetric Super Storm Actor, then choose either the included M_StormMinimalSetup material or integrate MF_Storm_Global into your existing cloud material. Adjust the actor's shape and motion settings, open the Vertical Profile and Flow Map editors for painted detail, and save the result as reusable assets or a Storm Preset.


📘 Documentation: https://teamgorogoro.github.io/


💬 Support: [email protected]


📁 Requirements :

- Unreal Engine 5.8

- DirectX 12

- Shader Model 6

- Niagara Plugin (Required)

This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.

Included formats