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商品 Advanced Modular Blacksmith System 的媒体 1
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描述

Advanced Modular Blacksmith System (AMBS) is a production-ready, highly flexible, and asynchronous crafting framework designed for modern Unreal Engine projects. Built from the ground up in C++ with full Blueprint hospitality, this system decouples your inventory logic from the forging mechanics through clean interface-driven architecture, making it compatible with any custom inventory setup.

Whether you are building an RPG, a hardcore survival game, or an Action-RPG, AMBS scales seamlessly from low-level basic crafting to late-game high-tier gear progression.

Licensing & Commercial Usage

• Indie / Solo Developers (<$100k gross revenue):

100% Free under the Personal License. You are fully licensed to use AMIS in commercial games or personal prototypes with zero royalties or hidden fees.

• Commercial Studios & Teams (>$100k gross revenue):

Please select the Professional License ($59.99) at checkout. Your purchase directly supports ongoing updates, performance optimizations, and dedicated enterprise-grade maintenance.

*Both tiers include identical source code, full Blueprint exposed delegates, and all architecture features under Fab Standard License terms.*

[IMPORTANT]

Technical Requirement:AMBS is an ultra-optimized C++ plugin. While it is 100% compatible with Blueprint-only projects for day-to-day development, the host project must be converted into a hybrid C++ project in order to successfully compile and package the game. (See the Troubleshooting Guide to convert your project in under 60 seconds with zero coding required).


Key Technical Features

  • Asynchronous Processing: No more frame drops. Forging, crafting, and upgrades are processed asynchronously to ensure a smooth gameplay loop.

  • 100% Data-Driven Progression: Fine-tune your game balance without touching code. Control upgrade success rates, material consumption, and tier scaling directly via native Float Curves (UCurveFloat).

  • Interface-Driven Architecture: Complete separation of concerns. Easily plug AMBS into your existing inventory or character system using native Unreal Interfaces.

  • Dynamic Item Degradation: Built-in modular failure logic. Configure your gear to safely lose durability, drop a level, or degrade on failed forging attempts based on custom curves.

  • Asynchronous Skill & XP System: Integrated blacksmith leveling system that tracks experience gain, triggers level-up events, and rewards player progression automatically in real-time.

  • Lightweight & Memory Safe: Highly optimized C++ backend with clean memory allocation, strict pointer validation, and fully exposed Blueprint Delegates for UI binding.


Developer-Friendly Workflow

AMBS avoids hardcoded dependencies. Setting up a new sword or armor tier is as simple as creating a Data Asset, defining its base required materials, and assigning your balance curves. The asynchronous component handles the math, the rolls, and the inventory callbacks for you.


Package Contents

  • Asynchronous Blacksmith Component: The core actor component managing life cycles and states.

  • Data Assets & Structures: Clean definitions for Item Instances, Recipe Requirements, and Upgrade Outcomes.

  • Flexible Event Delegates: Fully exposed event dispatchers (OnItemUpgraded, OnCraftingProgressUpdated, OnBlacksmithLevelUp) for drag-and-drop UI implementation.

🔧 OFFICIAL SUPPORT

At AEG-GAMING, we back our products. Whether you are building a commercial title or developing a personal prototype, our technical support pipeline is open to everyone.

For bug tracking, technical inquiries, or feature requests, please submit a ticket at our official desk: • Support & Ticket Center: https://bit.ly/4vL04qh

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