
الوصف
Grade and fix the collision of every static mesh in your project.
Documentation (read before you buy): https://3dtexel.com/downloads/collisionauditor/
Collision is the invisible half of a level. A mesh with none stops blocking without a single warning. A mesh set to "Use Complex Collision As Simple" runs every trace against its full render geometry. A convex hull left at forty pieces costs far more than the box it replaced. None of this shows up anywhere in the editor at the scale of a whole project - until a player walks through a wall, or the profiler lights up.
Texel Collision Auditor scans your whole project in seconds, grades each static mesh A to F with a plain-language reason, and builds the right collision in one click.
WHAT IT DOES
- Scans every static mesh from the Asset Registry in seconds - nothing is loaded until you act on it.
- Grades each mesh A to F with a reason you can act on: missing collision, traces against render geometry, over-built hulls, or heavy cost relative to the rest of your project.
- Fixes in one click, organised by intent: a low-poly collision proxy for static decor, or convex collision (Box, Capsule, 26-DOP, or convex decomposition) for physics props.
- Works one mesh at a time in a side-by-side inspector that shows every option's fit and cost, or on a whole selection at once.
- Every change is measured, undoable, and written to the asset - a mesh that comes out more expensive than before is put back and flagged.
WHO IT IS FOR
Anyone shipping a level who wants collision that blocks correctly and costs little, without opening hundreds of meshes by hand.
Editor-only plugin, no runtime module. Windows, macOS and Linux. Unreal Engine 5.5 to 5.8.
Support: https://discord.gg/9heaMNaV




