
Descrizione
Try before buy! FREE sample model
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Realistic 3d model of Military Transport Helicopter Australia
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate models
Video preview and Sketchfab preview are available (password: 0000)
File formats:
3ds Max 2024
Unity 2022.3.62f3
FBX
Poly count:
149.501 polys
284.130 tris
158.302 verts
Statistics:
118 meshes
5 materials
36 textures
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows (See Additional files)
Textures resolution:
4096 x 4096 px
Textures list (*.PNG):
Base Color
Metallic
Roughness
Diffuse
Specular
Glossiness
Normal
Ambient Occlusion
Opacity
Emission
Animations count: 81
Animation name : Frames
Full_Animation : 0-200
Main_Rotor_Blade_1_Bend_Down : 210-260
Main_Rotor_Blade_2_Bend_Down : 270-320
Main_Rotor_Blade_3_Bend_Down : 330-380
Main_Rotor_Blade_4_Bend_Down : 390-440
Main_Rotor_Blades_Bend_Down : 450-500
Main_Rotor_Blade_1_Bend_Up : 510-560
Main_Rotor_Blade_2_Bend_Up : 570-620
Main_Rotor_Blade_3_Bend_Up : 630-680
Main_Rotor_Blade_4_Bend_Up : 690-740
Main_Rotor_Blades_Bend_Up : 750-800
Main_Rotor_Blade_1_Rot_Up : 810-860
Main_Rotor_Blade_2_Rot_Up : 870-920
Main_Rotor_Blade_3_Rot_Up : 930-980
Main_Rotor_Blade_4_Rot_Up : 990-1040
Main_Rotor_Blades_Rot_Up : 1050-1100
Main_Rotor_Rotation : 1110-1210
Tail_Rotor_Blades_Rot : 1210-1260
Tail_Rotor_Rotation : 1270-1370
Door_Left : 1370-1470
Door_Right : 1480-1580
Blister_Left : 1590-1690
Bliser_Right : 1700-1800
Pilot_Door_Left : 1810-1910
Pilot_Door_Right : 1920-2020
Gear_Left_Dump : 2030-2130
Gear_Right_Dump : 2140-2240
Gear_Tail_Dupm : 2250-2350
Gear_Tail_Rotation : 2360-2410
Wheel_Left_Rotation : 2410-2460
Wheel_Right_Rotation : 2460-2510
Wheel_Tail_Rotation : 5390-5440
Stabilizer : 2510-2610
Wipers : 2620-2720
Search_Light_Left_Rot : 2720-2770
Search_Light_Right_Rot : 2780-2830
Pilot_1_Cyclic_Right : 2840-2890
Pilot_1_Cyclic_Left : 2900-2950
Pilot_1_Cyclic_Forward : 2960-3010
Pilot_1_Cyclic_Backward : 3020-3070
Pilot_1_Collective_Up : 3080-3130
Pilot_1_Pedal_Right : 3140-3190
Pilot_1_Pedal_Left : 3200-3250
Pilot_1_Head_Right : 3260-3310
Pilot_1_Head_Left : 3320-3370
Pilot_1_Head_Up : 3380-3430
Pilot_1_Head_Down : 3440-3490
Pilot_2_Cyclic_Right : 3500-3550
Pilot_2_Cyclic_Left : 3560-3610
Pilot_2_Cyclic_Forward : 3620-3670
Pilot_2_Cyclic_Backward : 3680-3730
Pilot_2_Collective_Up : 3740-3790
Pilot_2_Pedal_Right : 3800-3850
Pilot_2_Pedal_Left : 3860-3910
Pilot_2_Head_Right : 3920-3970
Pilot_2_Head_Left : 3980-4030
Pilot_2_Head_Up : 4040-4090
Pilot_2_Head_Down : 4100-4150
Main_Rotor_Blade_1_Blurred_Bend_Down : 4210-4260
Main_Rotor_Blade_2_Blurred_Bend_Down : 4270-4320
Main_Rotor_Blade_3_Blurred_Bend_Down : 4330-4380
Main_Rotor_Blade_4_Blurred_Bend_Down : 4390-4440
Main_Rotor_Blades_Blurred_Bend_Down : 4450-4500
Main_Rotor_Blade_1_Blurred_Bend_Up : 4510-4560
Main_Rotor_Blade_2_Blurred_Bend_Up : 4570-4620
Main_Rotor_Blade_3_Blurred_Bend_Up : 4630-4680
Main_Rotor_Blade_4_Blurred_Bend_Up : 4690-4740
Main_Rotor_Blades_Blurred_Bend_Up : 4750-4800
Main_Rotor_Blade_1_Blurred_Rot_Up : 4810-4860
Main_Rotor_Blade_2_Blurred_Rot_Up : 4870-4920
Main_Rotor_Blade_3_Blurred_Rot_Up : 4930-4980
Main_Rotor_Blade_4_Blurred_Rot_Up : 4990-5040
Main_Rotor_Blades_Blurred_Rot_Up : 5050-5100
Main_Rotor_Blurred_Rotation : 5110-5210
Tail_Rotor_Blades_Blurred_Rot : 5220-5270
Tail_Rotor_Blurred_Rotation : 5280-5380
Navi_Lights : 5440-5445
Search_Light_Left : 5445-5450
Search_Light_Right : 5450-5455
Beacon_Bottom : 5455-5555
Beacon_Top : 5555-565
More information:
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
3ds Max 2021 for modeling
RizomUV for unwrapping
Photoshop and Substance Painter for texturing
Marmoset Toolbag for rendering
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Tags:
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