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Replicated Vaulting and Mantling ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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This project allows you to easily and quickly add fully replicated and animated toggle-able Vaulting, Mantling and Sliding abilities through Blueprint Actor Components.

๐ŸŽฎ Download RVM Demo

๐Ÿ’ฌ Discord - Join our community!

๐Ÿ“„ Documentation

๐ŸŽž๏ธVideos

โœจFeatures
  • Customize it, Make it yours - Allows you to customize the system even in real-time.

  • Plug & Play - Simple Actor Components to be initialized and the rest is history.

  • Simple Blueprints - The entire system is in blueprints, coded with optimized industry standards. It is also compatible with C++.

  • Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.

  • Optimized Interpolation System - An optimized interpolation system which avoids the overhead of timelines and manager components

  • Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location

  • Vaulting and Mantling - Vault and mantle over any obstacle of any dimensions!

  • Sliding with Root-motion - Slide with root-motion animations. You can also tune the rotation rate to be able to turn during the slide!

  • Sliding with Interpolation - Donโ€™t want to use root-motion? No big deal. Use our optimized custom-made interpolation system and avoid all the overhead of Timelines and Component managers! You can also tune the rotation rate to be able to turn during the slide!

  • Foot IK System - A simple Foot IK Component that is easily removable. Adjusts feet locations and rotations to slopes.

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