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ULTIMATE EQUIPMENT FRAMEWORK V1 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐Ÿ”ฅ ULTIMATE EQUIPMENT FRAMEWORK

The Ultimate Equipment Framework is a modular, fully replicated system that redefines how weapons are equipped, unequipped, and picked up in multiplayer projects using Unreal Engine.

Designed for maximum flexibility and integration, the system is developed as a universal Component, allowing direct implementation in any character or project.

Showcase | Game Animation Sample | Integrating into the Unreal Base Project | Add a New Item | Support

โš™๏ธ Three Smart Equipment Modes

The system provides three distinct methods for initializing and equipping weapons, each with its own pickup behavior and slot management:

Mode 1 โ€“ Direct Equip with Active Pickup

  • Weapons are immediately equippable at game start, with the pickup system fully functional.

  • Allows replacing any active weapon in main slots: primary, secondary, and tertiary.

  • Ideal for games where the player starts armed but can swap equipment in real time.

Mode 2 โ€“ Preloaded Weapons (Unequipped)

  • The character starts with weapons loaded, but not in hand.

  • Each weapon type has a pickup linked to its corresponding slot (e.g., rifles โ†’ primary slot, pistols โ†’ secondary, melee โ†’ melee, throwables โ†’ throwable).

  • Perfect for games with tactical loadout management and fast weapon swapping.

Mode 3 โ€“ Start Without Weapons (Advanced Pickup)

  • The player starts completely unarmed.

  • Pickup system follows Mode 2 logic but offers more comprehensive control.

  • Ideal for survival modes, battle royale, or games with dynamic world collection.

๐ŸŽฏ Key Features

  • โœ… Equip, unequip, and swap weapons in real time.

  • โœ… Fully replicated pickup system, with independent behavior per slot.

  • โœ… Modular component-based structure, ready to use in any project.

  • โœ… Multiplayer compatible, with guaranteed replication between client and server.

  • โœ… Expandable system, easily adaptable to new weapon categories.

  • โœ… Optional logic for integration with parkour systems, allowing the player to automatically unequip a weapon depending on obstacles and re-equip it automatically.

  • โœ… Clean, organized, and performance-optimized code.

The Ultimate Equipment Framework provides a solid, professional, and scalable foundation for any multiplayer game โ€” from prototype to final release.

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