
Descrição
Game INI file operate into distinct categories—Read, Write, Modify, and Info—providing functions to handle a wide range of data types including integers, doubles, floats, strings, colors, booleans, vectors, 2D vectors, transforms, and rotators.
Read Functions (e.g., ReadINI, ReadInteger, ReadColor): Retrieve values from a specified section and key in an INI file.
Write Functions (e.g., WriteINI, WriteString, WriteVector): Write or update values in a specified section and key.
Modify Functions (e.g., RenameSection, ChangeStringValue, RemoveKeyFromSection): Update, rename, or remove keys and sections.
Info Functions (e.g., GetKeys, GetSections, SectionExists, KeyExists,FileExists): Retrieve metadata about the structure of the INI file.
Each function accepts optional parameters to specify custom directories or use predefined directories via an enumeration, with the default location set to [ProjectDir]/GameINI.




