
Descrizione
Preview Video link:https://youtu.be/6-u5d6SEyWU
Integration Tutorial Video Link 5.7:https://youtu.be/OYOuLYuR0-U
Integration Tutorial Video Link 5.6:https://youtu.be/l9tVkPEpGPc
Packaged Demo:https://drive.google.com/file/d/1NydvJohNGUUc_R1bA-uvRtarYSf12DND/view?usp=sharing
GASP Preview:https://www.youtube.com/watch?v=SQG6XlHZL5w&t=73s
Advanced Modular Traversal System Replicated , 2 vault animations while running, 2 while idle, and 2 while walking.
2 mantle animations while running, 3 while walking, and 2 while idle, plus climb animations.
multiplayer support.
The Climb System includes:
Upward jump
Downward drop
Right / Left hop
mantle if there is no valid ledge to hop to
Two climb types: Freehang and Braced Climb
In Freehang mode, the character cannot hop sideways or upward; only upward mantle is allowed. I kept this behavior for realism, but for users who prefer more freedom, it can be easily enabled. Inside the Get Hop Action function, you can add the required values in the Data Table and create a new Data Asset to activate hop actions. Mixamo already provides suitable animations for those who want to expand the feature.
If the character is on the ground and there's a gap in front, pressing the MMB (Middle Mouse Button) switches the character into climb mode.
If the character is too far from the wall, they will automatically move closer before starting the animation.










