Description
Swift Look At is a customized Animation Node for the Unreal Engine’s Animation Graph System. We can imagine it as a virtual fixture that clamps the target bone that we want to control. Then through calculation, we rotate the virtual fixture and in turn, the bone’s orientation is adjusted.
Executable Comparison Demo Video
Features:
Keep the control target from rolling while rotating it to face the target, so it can behave more naturally.
Contrary to the built-in equivalent, Swift Look At applies alpha first, then clamp the rotation, which ensures it is more accurate.
Non-Uniform Clamping allows different clamping ranges in pitch and yaw directions.
Visual debugging information is very rich and intuitive, which is convenient for users to locate problems.
Code Modules:
SwiftLookAt[Runtime]
SwiftLookAtEditor[Editor]
Number of Blueprints:0
Number of C++ Classes:6
Network Replicated: No
Supported Development Platforms: (Windows, Mac OS, Linux)
Supported Target Build Platforms: (Windows, Mac OS, Linux)
Documentation: http://kontiki.info/swift_look_at/
Demonstration: Executable Comparison
Example Project For MetaHuman: Metahuman_SLA
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