
Opis
The Сomponent is automatically integrated into the structure of the VR Controller Blueprint and adds additional Transformations to the weapon in the player’s hands so that the player begins to shoot more accurately.
The power of aim assistance can vary from clearly noticeable to almost imperceptible. Also includes Weapon Recoil functionality.
Also, the Component can add shake movements to the weapon. Two options are possible:
- Shake at the moment when the player does not aim (imagine that the player is injured and his hands are shaking);
- Shake at the moment the player is aiming (maybe the enemy is so terrible that the player is scared when he looks at him).
Video Preview: YouTube
Update 1 - Video Preview: YouTube
Try Before Buy (compiled project): Google Drive
How to use: See project images. The video will be available later.
Contains:
2 Blueprints (1 Actor Component and 1 Interface);
1 Example Map (see BP_MotionController and BP_PickupCube for Aim Assist implementation example).
Capabilities:
Aim Assist;
Weapon Recoil;
Weapon Shake;
100% Blueprint, well commented;
Easy to use;
Require minimal modifications to MotionController Blueprint.
Feel free to contact me with any questions.



