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Description

Document - https://docs.google.com/document/d/19Y6La-FxPv7fpx32z4XTcOJJ9D-tfxEP5DagqAQdFjs/edit?usp=sharing


Bodycam Project: UE5 Bodycam
A complete bodycam framework inspired by the look and motion of tactical FPS footage. It includes a fully dynamic camera system, a handheld flashlight and layered sound design, all tuned to feel like real bodycam recording!


What's inside

  • Four post-process passes: lens distortion, sharpen, vignette and bitrate compression

  • A vignette that drifts when you turn and jitters while you walk

  • Head bob, camera tilt and shakes for walking, sprinting, turning, jumping and landing

  • A flashlight that flickers on and sways in your hand as you move

  • Sprinting with stamina, crouching that won't let you stand up into a ceiling, and a jump with a real wind-up

  • Footsteps traced to the surface, cloth rustle, and wind that kicks in when you run or whip the camera around

  • A dark, brutalist concrete building to explore. You'll want that flashlight.


It's all Blueprints and materials, no C++. Speeds, stamina, tilt and flashlight sway are simple variables, and every visual effect is a material instance you can tweak.


Setup: drop the folder into your project and set your map's GameMode to BP_PlayerMode. Add a Player Start and you're in.

Made in Unreal Engine 5.8. and 5.3

Youtube - https://www.youtube.com/@EREMENTALSTUDIOS

Discord - https://discord.gg/u2uHREcg5F

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