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Média 1 pour l'article VR Parkour

Description

Trailer Video

Parkour Featues:

[There are example BP's for all of these features]

*v2.0 for UE5 has broken physics constraints in the engine and does not use physics hands*

Climb - Use one or both hands, you can climb using the Climbing Interface. You can even hop over large objects, or use the Pull-Up functionality to get up on top of larger obstacles.

Wall Run - Running alongside a wall uses vector math to determine how the player is going to run on a wall. This allows for wall hopping and sliding too! There's also the ability to vertically run up a wall to gain some vertical height on a wall that uses this functionality

Swing - The physics Pawn maintains momentum when climbing, allowing you to throw yourself! Swing on the monkey bars, or create a swinging pendulum to swing back and forth on.

Vault - Similar to swinging, you can launch yourself while climbing! This comes in handy when your next hold is a little out of reach. You can activate an upward vault by Jumping while climbing.

Leap - You can jump while sprinting or while climbing, this allows you to leap from great heights or even dismount from a climb.

Slide - While moving quickly, if you duck your head, you can perform the Action Slide! This is an action packed and fast move for getting some quick, low-profile, distance while freerunning.

Documentation Here

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