Passer au contenu
Média 1 pour l'article Pirate Girl

Description

🏴‍☠️ Pirate Girl

3D model of a semi-realistic character. She has humanoid rig, facial blandshapes for Apple ARkit. She will be suitable character for a fantasy, RPG game.

‼️ Important information: for correct texture displays, turn on "virtual textures" setting in project settings.

‼️ Disclaimer: the following buildup plugin is required to be enabled: ModelingToolsEditorMode

All renders made in Unreal Engine

🎬 VIDEO PREVIEW: 🔗 https://youtu.be/FJUXOjm8i_U

🔑 Features:

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Weapon included

🌟 Physics asset for dynamic cloth simulation

The Character does not have LOD system

🧮Polycount

Faces 80784, Tris 161195, Verts 85186

🧮Polycount without weapons

Faces 78330, Tris 156405, Verts 82799

⚙️ Rig

This Characters rig is based on UE5 Mannequin skeleton. The main bones of Mannequin skeleton was untouched

Additionall bones: 

Brest bones: brest_l, brest_r, 

Jacket simulation bones: jacket_back1_L/R, jacket_back2_L/R, jacket_back3_L/R

jacket_front1_L/R, jacket_front2_L/R, jacket_front3_L/R

jacket_mid1_L/R, jacket_mid2_L/R, jacket_mid3_L/R

laces simulation bones: laces_1_l/r, laces_2_l/r, laces_3_l/r

hair simulation bones: hair_1_L/R, hair_2_L/R, hair_3_L/R, hair_back1, hair_back2, hair_back3

😡 Added and colibrated 51 Apple Blendshapes.

🔰 Please note:

Body Texture was cenzored

Full-body is not included. 

Adult parts are not modeled and do not have morphs or a rig. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces of body that are hidden under the clothes was deleted. 

The sword and gun from the pictures is included as static meshes

If you are using animations where legs are far away from each other like running animation, please check out and ajust physics asset for dynamic cloth simulation if some parts of mesh intersetcs jacket

All textures in 4K

🌟 BaseColor with opacity, Normal, ORM maps.

🌟 Body texture set use UDIM workflow, so virtual textures must be turned on.

🌟 8 Texture sets: Body (5 UDIMs), Hair, Eyes, Boots, Jacket, Belt

🌟 lactimal material included

⚔️ Unreal Engine Project

🌟 Supported version: 5.1+

🌟 Epic UE5 Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 2 Physic assets: one for death and one for cloth simmulation

🌟 3rd person demo animations are included

🌟 Blueprints are not included

• • • 🎓FAQ

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 [email protected]. Expect an answer in 1-3 working days.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. 

Q: What software used for modelling?

A: Blender 

Thank you

Technical Details

Features:

Blendshapes / Morph Targets / Facial Expressions

Epic Skeleton with additional bones

3rd person character animations are included

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of Animations: 7

Number of characters: 1

Number of Materials and Material Instances: 10

Number of Textures: 29

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Formats inclus