
説明
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Barrett M82A1 - Game-Ready Anti-Materiel Rifle
Bring iconic, devastating firepower to your project with this highly optimized, professional-grade Barrett M82A1 3D model. Built specifically for modern game engines, this asset balances high-fidelity visuals with aggressive optimization, making it perfect for both First-Person Shooter (FPS) and Third-Person Shooter (TPS) applications.
The model comes fully rigged and ready for your animation pipeline, allowing you to instantly implement reloading, firing, and cycling mechanics.
What's Included
Barrett M82A1 fully assembled mesh
Detachable magazine mesh
Rigged skeleton (ready for FPS/TPS animation)
Scope and muzzle brake as separate meshes
4K texture set (PBR)
FBX export
UE5 project asset
Blender source file (.blend)
Key Features & Technical Specs
Topology: 6,957 Triangles — Ultra-optimized for smooth performance without sacrificing silhouette crispness.
Rigging: Fully rigged for animation (moving bolt, detachable magazine, trigger, and adjustable components).
Texturing: 4K ultra-high-resolution textures providing exceptional surface detail under close-up FPS camera views.
Formats Included: .FBX, Unreal Engine 5 (.uasset project/ready-to-use), and .blend (Source File).
🎮 Built for Modern Game Development
Perfect for FPS & TPS
With just under 7k triangles, this model is lightweight enough to be used as a standard prop or third-person weapon, yet detailed enough to withstand the scrutiny of a close-up first-person ADS (Aim Down Sights) view.
Complete Creative Control
The included .blend source file and clean edge flow make it incredibly easy to tweak the mesh, adjust the rigging, or bake custom details if your project requires modification.
How This Asset Saves Your Time
Creating a high-quality, hard-surface military asset from scratch requires hours of reference gathering, block-out modeling, high-poly detailing, retopology, UV unwrapping, and meticulous texture baking.
By utilizing this production-ready asset, you save over 15–20 hours of specialized hard-surface art production. Drop the FBX or UE5 folder straight into your project, link your animation blueprints to the pre-configured rig, and focus on what matters most: making your game fun to play.












