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出品Rock Gameplay Events - Editor Based Direct Event Binding Delegate Systemのメディア1

説明

About:

Rock Gameplay Events helps you easily bind events directly in the level editor, enabling seamless interaction between gameplay elements.

When building levels, you need a simple and fast way to connect objects, like linking a button to a light switch or triggering an explosion when a player enters a zone.

Rock Gameplay Events provides an intuitive system to handle event-driven gameplay without the need for building complex systems or having to write 1 off code.

This system uses your existing Multicast Delegates and Blueprint Callable Functions. It requires no change to your existing code, assuming you have supporting delegates and matching function calls, please see example or documentation for more information.

Features:
  • Effortless Event Binding in the Editor. Instantly connect objects and events without any extra setup.

  • Universal Compatibility. Works with all existing delegates (multicast, sparse, etc.) and functions.

  • Powerful helper nodes. Includes helpful logic-based actors for conditional events, timers, logic gates, and more.

  • Seamless Integration. Hook into any existing gameplay logic with these gameplay actors.

  • Visual Debugging. Instantly see event connections with color coded debug lines for incoming and outgoing connections.

Inspiration:

Rock Gameplay Events was inspired by the intuitive event binding systems found in tools like UEFN and the Source Engine. It brings a similar level of flexibility and ease of use to Unreal Engine’s level scripting workflow.

Notice:

Rock Gameplay Events is available for free on GitHub. But it requires building from source. If you find it useful, and want to support development, or just prefer a hassle-free experience of this marketplace, purchase it here. Your support helps maintain and improve the plugin, but there's no obligation.

Any and all requests are welcome and invited, please file at the GitHub link.

Links:

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